ITT:We describe a videogame vaguely and other anons try to guess it.
Super vague edition
>Wake up on a train
>boating up to a gate, get out boat, walk up to gate, fireflys create havoc as they illuminate an old tree
>skeletons scatter the floor
>jump into a whirlpool/vortex thing, no idea what the fuck it is
>appear in the middle of a huge cave with a giant tree in it
>a bunch of old bitches take the piss out of you and you then proceed to die over and over again...
Gr8 1 here
>Indian guy is super nice
>no longer nice
I found it like 5 years after it came out, in a $2 bin at a big lots. Only copy I've ever seen, and I've never encountered another person who has played or heard of it until your post.
>Psychonauts is a platform video game developed by Double Fine Productions.
>The game was initially published by Majesco Entertainment in 2005 and 2006 for Microsoft Windows, Xbox and PlayStation 2; Budcat Creations helped in the PlayStation 2 port.
>In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title with updates for modern gaming systems and creating OS X and Linux ports.
>Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities.
>He finds that there is a sinister plot occurring at the camp that only he can stop.
>The game is centered on exploring the strange and imaginative minds of various characters that Raz enters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game.
>Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles.
>Psychonauts was based on an abandoned concept that Schafer had during the development of Full Throttle, which he expanded out into a full game through Double Fine.
>The game was initially backed by Microsoft's Ed Fries as a premiere title for the original Xbox console, but several internal and external issues led to difficulties for Double Fine in meeting various milestones and responding to testing feedback; following Fries' departure in 2004, Microsoft dropped the publishing rights.
>Double Fine was able to secure Majesco as a publisher a few months later allowing them to complete the game after four and a half years of development.
>Despite strong critical praise, Psychonauts did not sell well with only about 100,000 retail units sold at the time of release, leading to severe financial loss for Majesco and their departure from the video game market; the title was considered a commercial failure.
>Psychonauts since has earned a number of industry awards and gained a cult following.
>Following the acquisition of the game, Double Fine's republishing capabilities and support for modern platforms has allowed them to offer the game through digital distribution, and the company has reported that their own sales of the game have far exceeded what was initially sold on its original release, with cumulative sales of nearly 1.7 million as of December 2015.
>A sequel, Psychonauts 2, was announced at The Game Awards in December 2015.
>wake up in an open field
>cops start shooting immediately
>drill for the safe jams
>kill cops left and right
>drill jams again
>police snipers set up
>go to fix drill
>get kicked through a fucking wall by splintercell
>edit your 3d avatar
>control a team on your ship
>work for a bisnessman in the fat future
>fight aliens on other planets and stars
>ability to choose a lover from your team
Hint: made by Bioware, one of the publishers is EA. The video game is a series
>walking home from school
>get hit by car and pass out
>wake up to empty streets
>get text from qt crush
>fight monsters to get to her
>meet her on rooftop
>she fucking an heroes and makes you watch
This might be too obscure
>Marketed like pokemon
>SEE AND CATCH AND FIGHT MONSTERS
>see a monster
>"oh, youll get to play with those later"
>but for now you uncover rocks and fossils for 10 hours
>pick license plate
>"give it up, kid. go, be a lawyer, or a doctor or, something..."
>"Hey Johnson. since when does LAPD issue weapons to meter maids?"
>the apple doesn't fall to far from the tree