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s/fur

The stories and information posted here are artistic works of fiction and falsehood.
Only a fool would take anything posted here as fact.

Thread replies: 205
Thread images: 151
s/fur
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Fuck it, I'm just going to sleep now. Only so long I can ignore my brain begging me to sleep.
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>>699693474
Night, Gordon.
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test
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>>699694008
Didn't work
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>>699694265
dang
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>>699694265
git gud
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Requesting pictures with lots of females like pic related
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>>699695534
literal shitposter
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>>699695630
>implying your quality of content is better
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>>699695754
It was a joke
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I was getting bored in the other thread
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>>699696169
40 minutes. You posted by yourself for 40 minutes. Well done, retard.
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>>699696313
>>699696313
>>699696313
The fags use this
http://stairsync.org/finder/
use it to find threads
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>>699696433
sauce?
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>>699696446
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>>699696446
stay mad kid
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>>699696679
umad?
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>>699692499
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>>699696679
Couldn't care less. I'm doing other shit, anyway. I just wanted to see how long it would take you to find this thread.
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>>699692499
>>699692568
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>>699692499
>>699692568
>>699692734
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>>699696457
or you know ctl+f...
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>>699692499
>>699692568
>>699692734
>>699692877


>>699696810
implying I dont have the tripfag finder as well :^)

I'm playing vidya with my friends
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>>699692499
>>699692568
>>699692734
>>699692877
>>699693049
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>>699696947
Doesn't make you any less stupid.
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>>699692499
>>699692568
>>699692734
>>699692877
>>699693049
>>699693197
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>>699692499
>>699692568
>>699692734
>>699692877
>>699693049
>>699693197
>>699693390
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>>699696935
>unmarked threads
>for when oyu're really reeeeee'd off
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>>699697079
just ctrl+f fur
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>>699697336
How was your day anon?
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>>699696064
>>699696097
>>699696145
>>699696203
>>699696254
>>699696526
>>699696457

Can you trolls please stop posting in our thread? What's wrong with our fetish? It's way better than most of you fucked up shit

The furry community is full of friendly people and you people ruin everything

Because of you i can't even be on 4chan anymore without bullies fucking shit up. I am seriously considering to go back to furafinity because of idiots like you
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>>699697847
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protip, dis widdle thing right here tells me when a someone besides me posts, so I can always tell when you fags make a new thread :^)

sometimes I find it easier to fill the first thread so fags like >>699697742 likes to crosspost in 2 threads
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>>699697847
>What's wrong with our fetish? It's way better than most of you fucked up shit
That's the problem. you're a bunch of nomies.
Welcome to 4chan
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>>699698006
Oooh, aren't you special. You know I don't even care, right? I mean, it's not like I haven't filtered everything already.
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the End". Should a look of child-like fear come over the workers face, you will then be taken to a cell in the building. It will be in a deep hidden section of the building. All you will hear is the sound of someone talking to themselves echo the halls. It is in a language that you will not understand, but your very soul will feel unspeakable fear.

Should the talking stop at any time, STOP and QUICKLY say aloud "I'm just passing through, I wish to talk." If you still hear silence, flee. Leave, do not stop for anything, do not go home, don't stay at an inn, just keep moving, and sleep where your body drops. You will know in the morning if you've escaped.

If the voice in the hall comes back after you utter those words continue on. Upon reaching the cell all you will see is a windowless room with a person in the corner, speaking an unknown language, and cradling something. The person will only respond to one question. "What happens when they all come together?"

The person will then stare into your eyes and answer your question in horrifying detail. Many go mad in that very cell, some disappear soon after the meeting, and a few end their lives. But most do the worst thing, and look upon the object in the person's hands. You will want to as well. Be warned that if you do, your death will be one of cruelty and unrelenting horror.

Your death will be in that room, by that person's hands.

That object is 1 of 538. They must never come together. Never.
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of the Beginning". A small smile will work its way over the persons mouth, almost seeming to say, "You fool.”

You will be taken down a hallway, seemingly leading out into a place it shouldn't. This place will seem to exist nowhere in the institution, but it will. The hall will be silent, even if you try to make noise. Screams will die before leaving your mouth, footsteps will be muffled. Your guide will simply point to the door.

If you enter, you will find a cozy room, full of a pleasant, though unidentifiable, perfume. There will be a pretty lady sitting, holding nothing. No sounds will be made in this room, no matter how hard you try, except for one question. "Why were they separated?" The lady will then explain, in detail, the reason. It will be every horrific event in history, every beating, every war, and every rape. Everything. Then, all will fall silent. It is up to you to do what you will with this information. That lady is Object 2 of 538. It is up to you if they should be joined or not.
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>>699698609
>>699698721
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Nothing". Should a look of sheer, primal disgust mar the workers expression, you will then be taken to a separate building, which appears to be an old, wooden outhouse. Inside will be a seemingly endless corridor far, far longer than the length of the outhouse.

There will be no sound in the corridor. Attempting to make any at the wrong time is a grievous, grievous mistake. You will notice the lights in the corridor get brighter and brighter as you make your way down towards the end, becoming nearly blinding. If at any point the lights go out, QUICKLY shout out "No! Stop! What you are doing is wrong!" while backing away. If the lights do not come back on, bolt for the door you came in through. It should still be open and hopefully you aren't far enough down the hallway for them to close it on you. If they manage to close it, hell itself would be preferable to what you will suffer.
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>>699698872
If the lights come back on, return to walking forward down the corridor. Upon reaching the cell, the worker will open the door for you while glaring at you in disgust. Inside the cell will be a mad pastiche of colors, arranged in several harlequin-like formations. You must not be distracted by them; for at the center of a room is a naked young woman, slathered in blood and bound by strips of human sinew. If you take your eyes off her even for a moment, she will destroy you utterly. She will only respond to one question. "What were they when they were one?"

She will then stare into your eyes, and speak the answer in incredible detail. It will be unlike anything you have ever heard and you will be on the verge of both ecstasy and agony at her mere words. It is not uncommon for most to lose themselves in the euphoria. The worst thing you can do, however, is look upon the tattoo on her chest. It will pull at your mind to gaze upon it, but you mustn't. If you do, you will be hers.

She will flay you alive and add your mutilated flesh to her bindings, and you will remain trapped with her, fully conscious, for the rest of time.

That tattoo is object 4 of 538. They desire to be one again. But they mustn't.
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit "The Holder of Song”. You will be guided to a single door leading to a long winding staircase. It will seem to take you up higher than the building should stand. There will be a door at the top of the stairway that opens into a dim hall.

Heat will wash over you. Proceed down the hall, and at one point, it will suddenly get much colder. When this happens, you must stand perfectly still and make no sound. If you hear a baby crying, turn around and run away. The baby's cry will follow you. If you hear it for the rest of your life, you're lucky, for when it stops, your first-born child has died.

If there is no cry and the heat returns, proceed to the door at the end of the hall. Open it.

The room will be awash in green light. In the center will be an old woman turning a music box that produces no sound. Her legs have both been severed at the knees. When you speak to her, you must look her in the eyes. She hides a spear fashioned from the bones of her legs, and if you break eye contact, she will impale you and leave you in agony to bleed to death. She will respond to only one question. Ask her, "What was the song they used to play?"
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>>699699529
The old woman will begin singing. The song is in a different language, but the melody is beautiful; serenity will wash over you. You will be presented with the image of children playing and singing. Things will turn grimmer. The children will begin fighting, then killing, then disemboweling each other with sharp rocks. The image will continue of children spreading death and destruction more horrific than you could ever have dreamt. But still, you will remain calm and peaceful. You will see a naked boy drenched in blood, singing with delight as he runs through a hellish wasteland, pursued by unspeakable monsters. They find him, and mutilate him utterly. Still, the song will continue from his dead lips.

An intense pain will stab at your chest. Your heart will feel like it is about to explode. But still, you must not break eye-contact with the old woman; if you do, an exploding heart would become your happiest dream. If you don't shift your gaze, the pain will cease. The woman will stand up (you will know not how) and place the music box in your hands.

The music box is object 6 of 538. When its song plays again, they will all come together.
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In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Wealth." The worker will raise one eyebrow. Ask a second time, and the worker will shrug and take you across the street, where an opulent mansion awaits.

The mansion was not there before, but do not preoccupy yourself with the mansion's origin. Its owner would rather not scare you away.

Inside the front door, there is a grand staircase, spiraling up across the foyer. The walls are covered with fine paintings, and a large marble statue rests on a pedestal by the base of the stairs. The statue's eldritch features evoke an image of a truly horrific beast, a creature at once both alien and evil. Admire it all you want, but don't touch it. Touching it will wake it, and it hasn't eaten in a while.

Ascend the staircase. As long as you touch nothing, you are in no danger. Don't panic. At the top of the stairs is a small, unassuming wooden door. It will open for you, if you are not afraid.

Standing there, behind a large desk of what appears to be mahogany, there stands a man with a pointed goatee and short, cropped, gelled hair. He wears a suit that at once appears to be made of human flesh and Italian silk. He may speak, and at great length. He will talk about his amazingly beautiful house, and the lovely statue of his concubine resting downstairs. Do not interrupt him, and do not answer any questions he may ask. When he is finished, steel yourself, and confidently ask, "May I have my salary?"
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>>699700151

He will proceed to explain to you, in great detail, the value of life. He will talk of things worse than death, and he will tell you exactly what he expects you do to do. The fabulous interior of the room will rot away, and the floor will turn from French weave to feces. His own appearance will become unimaginably cyclopean and ungodly. He will then fish out a small bank note from the inside of his human suit and hand it to you.

That note is object 8 of 538. Its holder is counting on you to spend it.
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of forbidden Tongues". The worker should bow before you, and then give you an urn. Now walk into an empty place inside the institute, preferably an unused supply closet. There, where nobody is watching you, open the urn and look into it.

Raise your head again. You should find yourself on a wooden stairway that leads downwards into a corridor. Go down the stairs, as there is no turning back now. After a while, you will hear something that sounds like a chorus, sung by monks, speaking a foreign language. Immediately cover your ears with your hands. If you hear too many words, a hideous creature will haunt you for the rest of your mortal existence. As soon as you reach a door, the chorus should stop. If it doesn't, quickly turn around and shout "TACITE!"- This is the Latin Word for "Silence". Now the chorus should stop at last; if it doesn't, pray to every god you have ever heard of for a quick death, and hope they listen, for if they don't, the singing will grow louder and louder until it drives your soul insane.
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>>699700766
Step through the door. Inside a person is waiting for you. A masked monk in a red cloak. He will greet you in Latin with "Salve!” Do not say anything and wait a few seconds until he puts on the light. There will be inscriptions on the walls, on the floor and on the furniture. The Monk will stand at the wall on the other end of the room and wait for your question. Don't try to read the words on the Walls. If you do, you will, within seconds, go insane. Walk to him and ask him only one question. "In which language were they talking?" That and nothing else. He will then hand you a book and disappear. Do not open the book. If you do, you will release horrible demons that will torture you for an eternity. After you got the book, turn around and there should be two urns on the table. One will take you back to the place you call home. The other one will drag your soul into pitch darkness.

It’s up to you if you pick the right one or not.

The Book is Object 10 of 538. Do not dare to ever read it.
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>>699701515
Finally, you will reach a small wooden hut. Enter the hut and immediately turn around, should you desire to over live the sheer horror you will experience by looking at the man who now is behind you. Ask him a question. "What will end them?" He will begin to talk with a voice that is gentle and kind as well as brutal and deadly. Listen carefully to what he says, as you might soon be the only one knowing their destiny. As soon as the man finishes his small tale, he will ask you to turn around, as he wants to give you a gift.

Do not do this. Instead, walk backwards until you reach something hard, a desk. Close your eyes and partially turn your body so you can reach out to the man and take the gift. When it touched your hand, close it and walk back to the door you came from. As you open it, say the words "We will meet another day" and walk out. You will be back in the mental institution.

Now, open your hand and look at the gift. The bone-finger is object 12 of 538.
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In any city, in any country, go to any mental institution or halfway house you can get yourself to. Reach for the reception and ask if you may visit someone who calls itself “The Holder of Dance.” The clerk will shrug it off while telling you to go to the next theatre down the road. If you obey her, you’ll then discover she has sent you to see “The Lord of the Dance”, and that she hasn’t understood properly your question. So ask for it twice. Her face will at last light up as she gets it right. “Silly me” she’ll mutter, and then “fool of you, too” when she starts walking toward a long hall. You’ll pass through the garden, onto a small brick-built reserve, while being gazed upon by the mental patients around you. Heavy chains will be running athwart the rusty metal door. A key will be handed to you, and everyone will back up into the building, closing doors and windows and shutters. You’d be left in the silence of your own demise. You can still go away, but from the inside now raises an appealing sound. Calling you, tempting you. Your mind must not flicker, or it will be lost, forever swallowed in a false sense of bliss while you’re left to be shredded alive.

As you control yourself and enter the place, a wide descending flight of stairs awaits to be taken. Echoes of commotions reach your ears in troubled moans, where you can’t tell if they’re from pains or pleasures. You’ll come to an underground level, with fluttering or broken neon’s lights. It would look like a corridor, with multiple doorless rooms. Then, they’ll start coming out. Shallows and diaphanous figures, slouching aimlessly. They’ll be ghosts of different shapes and different ages and different sex and in different states of decay. On the other side of the room, far away – but it won’t be far enough, you’ll think in panic – stands a shape with a point of light. It will be your only chance to ask “What makes them dance?”
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>>699702188
You’ll then see the dead all around you shaking nervously, and the silhouette afar coming near. The naked body of a female will be walking for you, half-beheaded, her throat pumping and gurgling blood, while her head bended on the side start talking in a disembodied voice the mayhems she witnessed and accomplished. You will see slaughter and rotting battlefield full of corpses, as a rhythm grows in you. You’ll want to dance with the dead all around, but you must not yield into it. You’ll have to suppress the beating of your foot. And to not let your heart goes in cadence, for when the dance will stop, so will it. The bare bloody lady will tell you more as she approaches you, tales of carnages and tortures that was theirs joys when they were one. In her left hand she’ll be stroking her turgescent manhood at you, while in her right flagging hand will hang an old squared lantern shining a pale blue.

The Lantern is object 14 of 538. Its holder will not let it go easily.
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In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to see someone who calls himself the "Holder of the Future". If the attendant offers to show you the way do not follow him, for he is not the true guide and will only deliver you to madness. The true guide will fall silent and hand you a sheet of paper on which the way forward is written in lines of blood and fire. Concentrate on this and walk forwards. As long as you do not waver you will pass through the desk and the man and find yourself in a long disused hallway. Once it was opulent with colors and promise, but the walls are now stained and the carpet black with filth. Images will flash at the windows as you pass, out of the corner of your eye you may see long dead friends beckoning or lovers far past offering themselves to you again. Voices will whisper to you that through the windows are second chances to make things right. They will tell you that you can choose again and never set yourself against them. Do not look up from the paper in your hands, for if you do you will see what is just outside watching you. No god can help you then. It cannot be known how long this hallway is, some say that you have to pass all your possible futures, some say that it grows shorter as the time of the uniting comes closer. For all our sakes, may you find the hallway longer than you can bear.
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>>699702721
Only once you reach the end may you lift your eyes, but never look behind you. Open the door in front of you into a ballroom, once bright and elegant, now covered in the same filth and despair. Move forwards into the gloom until the door is lost behind you and all chance of escape with it. Walk with care, the Holder watches you even now. Your path forward once stood in the center of this room, but the center has not held and the way has drifted. If it has drifted too far then you may never find your way, you will spend the rest of your life wishing you had given yourself to the temptations offered before. You will spend a long, long time wishing that. If you are fortunate, you will find one point in the room where the little light remaining fades away completely. Find that place, close your eyes and wait, no matter what happens next. If you have pleased the Holder, your ears will be filled with the sound of a cats purr, and you will feel it twining around your feet.

You must keep your eyes closed until a voice asks you "What will you do with them?" Any answer will turn the purrs to snarls and set a thousand razored claws to your throat. The voice will ask again, insistent this time. Only after it has asked for a third and final time may you open your eyes. If your god has not yet abandoned you, you may still be able to.

In front of you will be a woman lying on a bed. Once, long ago she was beautiful, now she is naked and obese, her skin pockmarked with bedsores and blooms of syphilis. Around her cluster hundreds of cats, with one standing at your feet. Speak only to him; tell him "I will do what I must". He will then teach you the language of the cats; they will tell you a secret that was never meant for human ears. Never reveal it until the times comes when you have nothing else to give, for cats are jealous creatures and delight in the pain of their victims.

That secret is the 16th of 538, and I may speak no more of it.
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In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask with no hesitation to visit someone who calls himself "The Holder of Innocence." The worker will say nothing, but a single tear should fall from her eye.

She will guide you to a forgotten hallway in an abandoned wing of the run-down institution. She will not enter the hall with you, but will only look into your eyes with a cautious hope, her own expression seeming to beg for salvation. Should you enter the hall, you will not see much, save for the dirty, broken fragments of what were once beautifully carved ivory statuettes. Before long, you will hear a soft whimper from the other side. Pay close attention, for if the whimper stops, then all hope is already lost. There is no use in running away.

As you turn the handle of the simple wooden door on the other side, a warm and cozy light will greet your face. You will find yourself in the bedroom of a young girl of eight and a half years. The girl herself will be sitting cross-legged on the floor at the foot of the bed, her only garment an open night-robe, exposing the entirety of her pure body. She is the source of the tortured whimpers, and nothing you say to console her will end her torrent of stifled wails.

Only, if you ask her “What happened when it was first created?” she will become silent to glance up towards your face. Her beauty will render you breathless, and if you are still capable of any thought it will be only the realization that in her you see everything in this world that you truly love. Suddenly, you will realize that the girl is bleeding from her nether regions as a grotesque phallus emerges from the petit orifice between her legs. The object will pulsate with its own life, and you will find that it is hypnotizing you. Do not look away, for you do not wish to try its patience.
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>>699703250
Soon, the room will disappear before your eyes, and you will be standing in the most serene clearing you have ever witnessed, and all of nature’s fauna that you recognize will go about their lives around you, with no fear of anything, not even death. Suddenly, though, a shadow will fall over the meadow, and you will witness the forest all around burst into a pillar of flame. What happens next, no man can dwell on for long before going insane, but in the strength of the human mind you will endure. In the end you will hear screams and moans and groans, but what will overcome you more than anything are the quiet whimpers, the stifled cries, of all the sullied innocents of the world that was. You realize that these cries will continue to be heard all across the globe until the world’s end. None can endure those near-silent pleas and still maintain the slightest hope for the future.

The illusion will fade, and you will find yourself back in the room. You will find the girl lying dead on the floor, her face a mixture of agony and horror, her already decaying body feeding the now towering phallus and giving it a sinister glow.

That is object 19 of 538. If you touch it then it will be yours, but if you let it master you then it will use your body to seek and assemble all the pieces, no matter what the cost.
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In any city, in any country, go to any hospital and ask to visit the one who refers to himself as "The Holder of Chaos". The clerk will begin to shake his head and pound his fists upon the desk. Ask him thrice more and he will stand up quietly and lead you to a room with only one door, the one which you entered through. You must close your eyes, if you don't you will forever be stricken blind and the only thing you will see is a constant sight of utter chaos.

If you have closed your eyes in time, after an hour of standing in confusion, you will hear a soft voice call out, "Do you have them?" Do not answer this question. Instead, stomp your foot upon the floor seventeen times, you may then open your eyes. If you see a long, stretching field in front of you, then you have succeeded in the first half of your endeavor. If you see a fiery plain of death and mutilation, then it is too late for you. You will be devoured by your own thoughts of your greatest fears.

Walk towards the setting sun in the grassy field for one hour until you reach a tree with no leaves on its branches. As you get closer you see that the tree is constructed out of bones and it is surrounded in a pool of blood. Submerge yourself fully in this blood, and when you surface once more, you will feel a bone hand press something into your palm, it is a small vial. Drink from the vial and you find yourself standing in the lobby of the mental institution.

This vial is object 22 of 538. The hour is nigh and the demons are calling.
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In any city, in any country, go to any hospital and ask to visit the one who refers to himself as "The Holder of Creation". The clerk will look into your eyes, horrified, before standing up. She (and only a she) will lead you to the maternal ward, and push you into a locked door, which you will glide through. Once inside the door, there will be two doors, one to the left and one to the right. You must chose the one with which you are more accustomed to, with hand of guidance will lead you. You must touch the door handle, if light emits from the window, you must enter. If it doesn't, you must run into the other room, as far as you can, and you mustn't turn back for two weeks, sleep where you drop and do not trust anyone. Do not enter the sunlight, for if you shall you shall be destroyed where you stand.

Should the light emit from the window, enter cautiously as the room is filled with fetuses who have died, and young who never had the chance to live. There will be a young mother laying in the corner with a baby whose eyes which see eternity.

Face the baby, look directly into his eyes. You must ask him the question, "For why have we been sent here?"

The baby will move, and it will wrap around you, binding you and rending you into 5 pieces, yet you must take no heed to the pain or you will never be returned to your real form. After rending you, he will stare into your eyes, and you will see the beginning of the cosmos, instantly burning into nothing but ash and returning outside, exactly 1 day before the incident. You will have a book in your hands.

This object is 25 out of 538. This book yearns to return the other objects to it, and within holds the knowledge with to do so.
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself “The Holder of Clarity”. The worker will begin to chatter on to about their life, making inside jokes and references to only which they understand. All the while, they will walk in a weaving motion to the recreational area of the building. They will slide open a hatch beneath a table and suddenly fall silent with a grim look upon their face. You will look down into the hole, and you will see a vast number of lights flashing on and off, and you will feel berated and confused, but you must go in.

This hall seems to have no start and have no end, the lights flashing sporadically, and you will find that tiny flying objects flit in front of you, in your eyes and nose and mouth. The air will fill with a horrible all consuming buzzing noise that does not allow you to hear even your own screams. You must only walk on, and if for any reason, the objects stop moving or the lights hold their glow, you must yell out, “They shall not know I’m here, as I have covered my tracks!” If the calm stays, you are too late, as it has already begun.

If the horrible bewilderment returns, you must forge on. In your wanderings, you will meet a door. You can feel its handle and allow yourself in. The room will be eternal, only the floor holding your mind in tact.
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>>699704550
There will be a man with his entire form ran through with long nails and stakes, every inch of his form secured. His mouth is held open, pins forcing his lips up to his face, a stake buried in the back of his gaping mouth. His tongue will write and flop at your arrival, his eyes searching over you in a panicked state.

He will respond to only 1 question, “Why do they take form?” His eyes will affix onto you and his tongue will hold still. In a gargling, horrible speech, he will recite to you the creation of every object, and the purpose of each. The description will force you to vomit upon every sentence, and the tale leaves most mad.

You will find a rusty and worn fillet knife in your hand. You must remove his writhing tongue with his pathetic and gurgling screams echoing through your soul. He will seem pathetic and you will want to help him, but do not, or you will replace him.

His tongue is Object 28 of 538. They will meet, only you shall know why.
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Flame." The worker will stare impassively at you for many minutes before pointing, silently, to a door behind you. The door was not there, and anyone else around you will not notice it. Approach the door and close your eyes, before grasping the knocker. You need knock only once. If the metal suddenly cools in your hand, run. Run far away, and keep running. Only hope that you have escaped, for the alternative is a horror only the souls in hell can comprehend.

If the knocker grows warm, hold onto it tightly, even when it begins to sear into your hand. Eventually, the pain will stop. Once this has happened, open your eyes. You will be in a small garden, illuminated by the light of a full moon, and surrounded by ivy-covered stone walls. To your left will be a pond. Do not look directly into the water, lest the multitude of terrors lurking within capture and drown you again and again for the rest of eternity. To your right will be a funeral pyre, not yet lit, slickly dark with a flammable fluid.

Take exactly 5 steps towards the pyre. Do not ask why. You will find the corpse of a castrated male child, his arms folded over a vial of quicksilver. Say nothing but the question "What caused their immolation?"

The corpse will not move, but the pyre will ignite of its own free will. As will the bushes, the grass, the trees, and the flowers all around it. The flames will shift colors, from the normal colors of fire, to the red of freshly spilt blood, to the green of infection and disease. The plants will shriek in agony as the walls surrounding the garden are consumed. The pond will dry out, the water itself burning with a blistering heat, as the souls of the damned rise upward in the steam, howling their litany of curses upon you.
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>>699705295
As the first curse reaches your ears, you must summon your courage and begin to laugh. Loudly, spitefully, arrogantly, but not softly. If the curses become more vehement, you are safe. If they stop, then throw yourself on the pyre to escape a fate far worse.

In the midst of the tempest, the corpse will calmly sit upright, consumed entirely in flames, and will proffer you the vial. You must continue to laugh, and cross your arms. You must not accept this gift now.

The corpse will open its mouth, and if you are lucky, what you will see in its depths will not leave you laughing in madness for the rest of your mortal life.

The vial will drop, shatter, and spill its contents upon the blackened remains of the grass as the flames die down. Everything will be silent. At your feet will be a new flower, its stem hard and spiny, its petals painted with the colors of hellfire and damnation. Pick it, and you will find yourself away from the garden and back in front of the door.

This flower is Object 30 of 538. It will burn itself deep into your soul, and ignite the fires of madness.
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>>699698341
>>699698609
>>699698872
>>699699068
>>699699529
>>699699614
>>699700151
>>699700401
>>699700766
>>699700931
>>699701578
>>699702188
>>699702500
>>699702721
>>699703055
>>699703250
>>699703556
>>699703748
>>699704104
>>699704550
>>699704767
>>699705295
>>699705704

For fuck's sake, if you're going to make a huge wall of text to spam out a thread at least make it an interesting read. So much of this shit is generic 'oooh don't do this or do this and you'll go insane' garbage, constantly contradicting itself and doing the same shit over and over. If you have the patience to create something like this, at least make it a real story
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>>699705932
kek
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>>699705932
This guy has some serious problems. Yesterday he did this for 3 hours after the thread capped. Like, this guy legit has schizophrenia or something.
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>>699705971
>>699705971
>>699705971
>>699705971
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Oblivion." If the attendant stares at you and swallows audibly, follow him to a room deep within the building, far deeper than you thought possible. The attendant will open the door and give you a fearful look. If you are brave, enter the room. If you are craven, flee now.

Inside the room, there is only a chair. Sit down in it. If at any time you begin to feel fear, get up and leave. You are still free to escape. If you choose to stay, you must sit and wait until the lights in the room flicker. Do not stand. Do not get up. If you are not sitting down then the lights flicker, then you will plummet into the void between worlds, a meal for its grotesque denizens.
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>>699706334
When the lights flicker, you must shut your eyes immediately. Gazing upon the void will destroy your mind. Only when you hear a man clear his throat may you open your eyes. You will be in a dark dungeon, bound to the chair by a web of ebon chains. Surrounding you will be heads impaled upon blood-soaked pikes, and standing before you will be a man wearing an executioner's uniform. Stare him in the eyes; do not move your gaze and do not show even the slightest tinge of fear, for if you do, he will add your head to his collection.

The only thing you may speak without being beheaded is the question, "What will they bring?" The executioner will laugh an inhuman laugh, and then the impaled heads will begin to speak. They will speak of horrors, of executions, of their individual ends, but you must not move your gaze from the executioner, or you too will be speaking of your death. Eventually, he will speak of his own end, of what they brought to him. When he finishes, he will remove his cowl, revealing a skeleton's face. With a cackle, he will wave his hands, and the world will plunge into darkness.

When the light returns, you will be sitting peacefully in the lobby of the institution. In your lap will be the executioner's cowl.

That cowl is Object 34 out of 583. You have seen what they bring, will you stop them?
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Confusion." The worker will initially ignore you, but if you wait for one full minute, she will rise and motion for you to follow her. After following her down a series of dimly lit hallways, you will come to a dead-end corridor with no doorways. The worker will motion to the end of the hallway, and promptly leave you without a word.

You must walk to the end of the hallway, without speaking a word. Once you reach the end, place your hands upon the wall to reveal that it is an illusion which you may walk through. If you are scared, or unsure of what is behind the wall when you step through, or have any doubts at all, you will simply walk off of the plane of existence forever, never to be heard from again.

But if you believe in yourself, and believe answers lie beyond the wall, when you step through you will appear in a bright white room, with many paths. Some lead into the distance, others appear to lead nowhere at all, yet others appear to defy understanding, and lead to suffering that only the most damnable of all souls can comprehend.

The path you seek is the one that lies ahead of you. It appears to continue on for eternity. While walking, you must say nothing, no matter how long the trip appears to take, and should the room begin to darken halfway through your trip down the path, your only option is to sit down and weep silently, for you are now nothing more than nourishment for the most grotesque and cursed demon of them all.
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>>699706759
However, if the room remains almost unfathomably perfect white, your trip down the path will be without peril, and you will safely come to a door. At this point, you need do nothing, as the door opens to you to reveal a room that appears to be impossibility. It is not big, but not small. Not lit, but not dark. It appears to be everything, and nothing. Equals and opposites are meaningless in this room. It is said that most who enter are driven to a maddening insanity and begin to claw their own flesh off, or disembowel themselves with their bare hands, all while laughing manically. Never dying, this will be their fate for eternity.

Should you manage to not be driven by insanity, you will notice a nondescript figure standing in the center of the madness. It appears to be human, yet at the same time, something much more hellish. You will not be able to comprehend this entity visually, but you must not repulse at its sight, nor can you say anything to it. It will begin to speak to you many events. Some of which you know are true. Others you know are lies. Some which you are unsure of. The entity will become increasingly agitated that you are ignoring its nonsense. You MUST refrain from saying anything at all, until the entity falls silent briefly, and then asks;

"What would you do, if they were all brought together?"

To this, you must very firmly reply:

"Everything that you would do. Including what you wouldn't."

The entity will stare at you blankly for a moment. If it doesn't believe you, it will simply walk away, and leave you there, forever in darkness. If it does believe you however, it will reach its hand out and give you a small, seemingly immaterial glowing object. This is the "Beast's Resolve."

That is object 37 of 538. No matter how indecisive you are, no matter how unsure the world becomes, you alone must know what to do if they all come together.
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Abandoned". The attendant will look up at you with lonely eyes, and lamely motion for you to follow her. She will lead you through a maze of corridors. Do not look back and keep on her heels or you will be forever lost in this maze. She will show you a door, crumbling with age. She will then suddenly vanish abandoning you in this maze, push forward or be lost forever.

After you open the door you'll be confronted with a hedge maze of slowly dying bushes. Follow your gut as you navigate or you'll be lost forever in this maze. Listen carefully though, every step you make will ring loudly through the still air. If the sound stops stand still and don't make a sound. If you hear a buzzing sound shout out, "Go back, I do not need your help!” If the buzzing persists then fear for your life, run relentlessly. If they catch you then you'll be gnawed by every problem that has ever plagued mankind for all eternity. If you escape then count yourself lucky.
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>>699692499
The Islamic holy books are the records which most Muslims believe were dictated by God to various prophets. Muslims believe that parts of the previously revealed scriptures, the Tawrat (Torah) and the Injil (Gospels), had become distorted—either in interpretation, in text, or both; though they are nevertheless all obliged, according to the Qur'an, to treat the older scriptures with the utmost respect.[48][49] The Qur'an (literally, "Reading" or "Recitation") is viewed by Muslims as the final revelation and literal word of God and is widely regarded as the finest literary work in the Arabic language.[50][51]

Muslims believe that the verses of the Qur'an were revealed to Muhammad by God through the archangel Gabriel (Jibrīl) on many occasions between 610 CE until his death on June 8, 632.[52] While Muhammad was alive, all of these revelations were written down by his companions (sahabah), although the prime method of transmission was orally through memorization.[53]

The Qur'an is divided into 114 suras, or chapters, which combined, contain 6,236 āyāt, or verses. The chronologically earlier suras, revealed at Mecca, are primarily concerned with ethical and spiritual topics. The later Medinan suras mostly discuss social and moral issues relevant to the Muslim community.[54]

The Qur'an is more concerned with moral guidance than legal instruction, and is considered the "sourcebook of Islamic principles and values".[55] Muslim jurists consult the hadith ("reports"), or the written record of Prophet Muhammad's life, to both supplement the Qur'an and assist with its interpretation. The science of Qur'anic commentary and exegesis is known as tafsir.[56] The set of rules governing proper pronunciation is called tajwid.

Muslims usually view "the Qur'an" as the original scripture as revealed in Arabic and that any translations are necessarily deficient, which are regarded only as commentaries on the Qur'an
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>>699707744
Eventually you'll make it to the end. Before you will stand a golden gate, knock once and only once. They will swing open for you. Slowly enter the courtyard. Inside you will find a beautiful man in his late forties wandering around aimlessly. Ask him this and nothing else, "Where were they abandoned?” If this man attacks you then count yourself lucky. You will never see the end of this. If not then he will tell you. He will tell of every hidden crevice, every basement lair, every corpse, every madman's mind, every evil place that these things have tainted. You will go insane. If not then you are truly destined to finish this to the end. This man will have left you by the end of this slideshow. In his place you will find a map and a broken watch. The watch shows how much time you have left in this race.

That map is object is 40 of 538. Use it or not, but the knowledge has escaped, and you're not the only one that holds it.
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Earth". The worker will laugh loudly, drawing the attention of only one other patron. The worker will remain seated, but the person whose attention he drew will call you over. Do not ask him anything as he leads you to a disused broom closet deep in the asylum. He will open the door for you and wait for you to enter first; do not do this, or the stairway inside the door will disappear and you will plummet endlessly through the ice-cold black. Instead, tell him "I would not dare see these sights before you". If he believes you, he will nod slightly and enter, and you should follow him. If he does not, be thankful that you are deep enough into the asylum so that no one can hear your screams.

As you descend the stairway, you will hear beastly yells coming from all sides, but primarily from above you. Keep your eyes trained to the darkness below you (for the man will have vanished in the darkness, though you will be able to feel that you are not alone). You must never look up, or the demons and hell spawn watching you, mocking you, will descend, rending your flesh from your bones, draining your blood, ripping your muscles and sinew in all too long of an instant.

As you climb down, you will find the atmosphere becoming more and more tomblike, and though you will still be able to hear the demons above, it will seem as though there is finally a ceiling overhead. You must still take the utmost caution never to look up. After an impossibly long amount of time, you will set foot on solid, soft ground again. If the demons from the stairwell have stopped their yelling, you will not live to see the ground. If they have not, you will wish they had, for now is your opportunity to ask the only question to which the darkness will respond. You must ask firmly, "How can they be stopped?"
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>>699708663
When you do, ghastly wails will emit from below you, though you will still be able to feel the ground under you. You will be able to sense the gentleman who led you here turn around. His eyes will pierce you, though you will not be able to see them. You must never look down or otherwise falter your gaze from the darkness immediately in front of you. The wails will continue, wordless at first, but a strong male voice will lead them into speaking in unison. They will tell you of the one thing that can prevent the result of the objects coming together, but it will be interlaced with every last consequence of doing so. They will tell you of the sky raining fire, of rivers running red with your blood, and they will tell you so much more.

When the consequences are finished, the lights will suddenly go on. The man who led you here will be gone. In his place will be an object that you will not be able to see in this place, lest it drive you completely insane. You must close your eyes as soon as the lights come on and feel around blindly on the floor for the warm, rough texture of the object. If you do not close your eyes, you will see what the ground is made of: Disemboweled human corpses, all missing their eyes, though their mouths still breathe. If you look at this sight and are not driven mad immediately, you will become one of them, joining the satanic earth.

If you take the object successfully, though, you will be transported to the exterior of the asylum, where you may open your eyes.

The volcanic stone is object 43 of 538. Though you know how to stop them from coming together, you will not be able to.
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Sacrifice". A look of bliss should then come over the workers' face, and they will ignore you. Request twice more. You will then be taken by another staff member to the highest floor in the building, then one higher. It will be in an unused, pitch-black section of the building. You will hear an unending groaning reverberate off of the walls from the area furthest from you. It is of utmost importance that you listen where the sound echoes from. Should the source of the noise change, stand still for 5 seconds, and extend your right arm, displaying your palm towards the darkness. If you feel what seems to be thousands of the most wretched bugs in existence crawl across your arm, do not flinch, do not cry out. If you do either, there is nothing that will save you. If the feeling ceases, then proceed further. Upon reaching the end of the hall something will trigger the lights. The light shall reveal thousands of corpses formed together as the floor, as to show the sacrifices one must make to achieve ownership of the object. A door will be to your right. Open it.

Once you cross through the threshold of the door, you will arrive in an office. A man will be facing you, sitting in a chair on the opposite end of the room. He will speak on a cell phone dripping with blood, but his voice is nonexistent. However, once you ask him the question, he will pause. "Why have I been chosen?"

He will then hold out the bloodied phone to you. Take it, and listen. A raspy voice shall describe the purpose of the objects, and why you have been chosen, and you shall shake uncontrollably.

This phone is object 48 of 538. Those who can bear to listen, receive the truth.
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In any city, in any country, go to any hardware store you can get yourself to. Once there, go to any employee, sigh in awe and say "Will you look at all that stuff." The employee will begin to systematically list everything that is for sale. Listen to what he say and do NOT interrupt, or every tool and instrument noted - every hammer, every wrench, every set of pliers - will play a part in your drawn-out death. At the end of his speech ask to see "The Holder of Everything" and receive a key that the employee gives to you. It is the bathroom key and the employee will ignore you, going back to whatever business was taking up his attention. Use the key to go into the bathroom. It will be very small and cramped, giving enough space for only the moldy-and-stank toilet and one person. Close the door behind you, lock it, and sit. You will see upon the door various graffiti and writings ranging from the lewd to the derogatory. Use a pen that you have brought along and write on the door "How will everything react to their coming?” For the sake of all that is pure, do not write anything else or do anything else, for slowly the putrid water of the toilet will begin to spill, slowly filling the room until you have drowned in the mixture of water and human waste. You will not be able to open the door at that point, you are doomed.
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>>699709624
If you have done the simple task of writing the question, the answer will start writing itself on the door. The writings will detail the anguish of loss and the death of hope that would follow the eventuality of their coming. All you should hear is the scratching of an invisible pen writing its unholy message on the door. Should you hear anything else, you must immediately close your eyes and bang on the door, screaming. The sounds should eventually stop. Should you not do this, or should the sound continue, failure will entail an eternity of red carnage and gore.

When the writing stops, you will be free to leave. Open the door and walk out of the hardware store. The key is object 50 of 538. It will be frigid every time you touch it. They must never come together.
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of The File". Should a look of pain and worry come over the face of the worker, you will be taken deep within the facility.

Beyond a myriad of twists and turns, far more than there should be in a building of this size, you will be taken to an old-style jail cell. Within will be darkness, and one single noise. The rasp of a file against metal. Should at any time the rasping stop, QUICKLY turn and run. Run as far and as fast as you possibly can, and don't worry about taking the wrong path. Getting lost in the depths of this facility is the least of your worries.

Should the rasping continue unabated, however, walk up to the bars and stick a hand into the darkness. You will feel an object placed into your hand. If it feels warm, drop it and fall to your knees in prayer. Pray you were fast enough, so that when you look up you will still be outside this cell. If you were too slow, an eternity of filing will never get you past those bars again.

Should the item feel cold, however, voice one question aloud into the cell and pull back your hand. The only question to receive an answer will be "Which side are they on?"
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>>699710030
You will feel the file in your hand begin to move. As it shreds your skin and wears through your bones, you must concentrate not on the pain but on your question. The file with rasp away your flesh and bone until nothing left of your hand remains. Should you make it through this ordeal without giving in to the pain; you will find the answer to your question in your mind. Your hand will be whole, and once more you will be outside the facility; a cold and rusty file clutched in your hand.

Many go mad with this knowledge; some use the file to repeat the process in an attempt to remove the words from their heads. If you manage to endure, you will find yourself among those at the reunion.

That file is object 54 of 538. It will smooth your way to the reunion, but cannot help you from there beyond.
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In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask politely to visit someone who calls himself “The Holder of the Truth". The worker will nod slightly, and then turn back to what he was doing. He will not respond if you ask him again, but do not dare ask him a third time, for if you do he will show his true form to you and rend you into strips of flesh on the spot.

Turn to leave. The door has vanished, but there is a trapdoor in the floor that did not exist before. Open it. Preferably with something long; that gives you a better chance of escape should they be waiting for you on the other side. If they are, run; run as far into the asylum as you can. Find a window and jump out, for all the doors are barred or banished. Once you get out of the window, flee as far as you can, preferably crossing as much water as possible, for while it will not stop them, it will slow them.

If they are not waiting, jump through the trapdoor. You will land in a splendid library. People in exquisite and elaborate dress are everywhere, chatting, reading, and relaxing. DO NOT touch any of them or attempt to choose a book, for that is the trigger, and you do not want to pull it.

Look around- you have all the time you need. Eventually you will find a gray-haired man sitting at a desk, stamping an endless pile of books with an old "returned" stamp. Do not attempt to touch him or the books, for if you do all the pleasant people will reveal what they REALLY look like, and if you are driven mad in an instant by what you see then, consider yourself lucky, for you will not feel the pain as they set upon you in a vehement rage.

Instead, ask the librarian one question and one question only. "Which one holds His law?"
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>>699710367
The librarian will look up. His eyes are a color not native to this Earth or even this galaxy; they are a color so impossible that you may be driven mad simply by their gaze. Steel yourself, and stare directly into his eyes. DO NOT BREAK EYE CONTACT, or he will look back down, not wanting to view the scene as the other patrons set upon you. He will tell you a name. It is a long one, but he will give you a card to help remember it. Before you turn to look for the book, ask if he will check it out in advance. He will nod, and stamp the card.

Do not bother looking for the book. It has already been stolen from the library, and you must find it. Close your eyes and say three words: "Find the thief."

Do not open your eyes for ten seconds, for if the prior adventures have not driven you mad, what you see then will.

After ten seconds have passed, open your eyes. You will be across the street from the asylum, still holding the card.

That card is object 57 of 538. You have checked out the book; it is now your duty to return it.
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Work". The worker will ask you to wait for a second, as he has to call his boss; at least that's what he says. He will then leave. Wait for a minute or two, then a person will walk besides you. He will ask you for "The Holder of Twins". Tell him that the worker is currently away, talking to his boss. Tell him that both of you will have to wait until the warden returns.

In that very second, the worker will reappear, seemingly out of nowhere. He will ask you politely to wait here while the other person may follow him. Disobey the warden, for if you wait now, you shall never leave the spot you are standing at. Follow them, pretending that you simply have the same way as them.

After a short while, you will reach a paper-door. Do not be fooled, this paper is stronger than any metal you have ever seen. The warden will now open the door, letting the other person in. Follow before the paper door closes again or the institute you're in will turn into a house filled with all of your greatest fears, and you will be locked inside. Forever.

Should you have followed the other person into the door, both of you will find yourselves in a small paradise. Although you will find everything you like and love, do not touch anything with your hands and arms, for the beauty will then quickly fade away and madness will overcome your mind. Simply follow the path you will see below your feet and do not leave it.
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>>699710905
The other person will do the same, and he will talk. He will tell you about many things that have happened in his life. Do not talk back, just listen. Neither he nor you want to see what happens if he should ever stop walking on this path. For hours, you will walk and you will have to endure the talking. He will finally complain about having a sore throat and not having anything else to tell you.

You will then reach a golden door; it will open, the closer you are, the wider it opens. Enter the door and you will find yourself in an almost pitch-black room, lit by only two candles. One of them is besides a rucksack, the other besides a mirror. Walk to the rucksack and lift it, as heavy as it may be. Walk to the mirror; you will now choose your fate.

Should the other person already be standing there, you can quickly scream "No matter how hard the work, it will be done!" and then smash the mirror if you want to obtain your piece of the puzzle. Should you have destroyed the reflecting item; the other person will scream unhumanly and slowly melt. After a minute, he will be gone, only his shoes being left. Take them and you will be returned to your home.

The shoes are object 59 of 538. Don't ever put them on.

But! Should you choose to not scream and destroy the mirror, you will take the other person's place, as he will say "What reflects them?” You will now feel unbearable pain, you will slowly die. But after a minute, you will be gone and the other person's talk will be fulfilled. It is up to you who dies.
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bUMP
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What is this
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>>699712154
Schizophrenia is my guess. He's been in 3 threads posting this shit for almost 3 hours, and did the same thing yesterday.
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In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Psychiatrist"
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