ITT we poorly describe video games in green text for others to try and guess. I'll go first with an easy one.
>big ass monsters
>have a dumb horse
>sword shows you the path
>Giant rat teabags everyone.
>bear wearing a marshmallow
>Have some rocks that may or may not just be cystal meth
>enter puddle of watet
>puddle of water steals cystal meth
>some weird ass old guy is also after crystal meth
>gotta grab my friends and go beat puddle of water
>your girl too lazy af to go treasure huntin
>go do it for her
>woman gits stolen and probably raped by a computer, and later a demon
>you go around n do shit to git girl back, oh yeah, and save the world or some shit
The story of Psychonauts is set in fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp. The area was hit centuries ago by a meteor made of psitanium (a fictional element that can grant psychic powers or strengthen existing powers), creating a huge crater. The psitanium affected the local wildlife, giving them limited psychic powers, such as bears with the ability to attack with telekinetic claws and cougars with pyrokinesis. The Native Americans of the area called psitanium "whispering rock", which they used to build arrowheads. When settlers began inhabiting the region, the psychoactive properties of the meteor slowly drove them insane. An asylum was built to house the afflicted, but within fifteen years, the asylum had more residents than the town did. The government relocated the remaining inhabitants and flooded the crater to prevent further settlement, creating what is now Lake Oblongata. The asylum still stands, but has fallen into disrepair.
The government took advantage of the psitanium deposit to set up a training camp for Psychonauts, a group of agents gifted with psychic abilities used to help defeat evil-doers. The training ground is disguised as a summer camp for young children, but in reality helps the children to hone their abilities and to train them to be Psychonauts themselves. Due to this, only those recruited by the Psychonauts are allowed into the camp.
Group photo of Whispering Rock camp alumni and Ford Cruller
The protagonist and playable character of the game is Razputin "Raz" Aquato, the son of a family of circus performers, who runs away from the circus to become a Psychonaut, despite his father's wishes. His family is cursed to die in water, and a large hand attempts to submerge Raz whenever he approaches any significantly deep water. When at camp, Raz meets four of the Psychonauts that run the camp: the cool and calculating Sasha Nein (voice actor Stephen Stanton), the fun-loving Milla Vodello, the regimental Agent/Coach Morceau Oleander, and the aged, Mark Twainesque Ford Cruller, said by Raz to have been the greatest leader the Psychonauts ever had, until a past psychic duel shattered Ford's psyche and left him with numerous quirky personalities and no memory of his real self (which explains why he is seen throughout the camp as a cook, ranger, admiral, etc.). Only when he is near the large concentration of Psitanium does his psyche come together enough to form his real personality. During his time at camp, Raz meets several of the other gifted children including Lili Zanotto, the daughter of the Grand Head of the Psychonauts, with whom he falls in love; and Dogen Boole, a boy who goes around with a tin foil hat to prevent his abilities from causing anyone's head to explode. Raz also meets ex-residents of the insane asylum including ex-dentist Dr. Loboto, as well as Boyd Cooper, a former milkman that holds a number of government conspiracy theories, Fred Bonaparte, an asylum inmate with dissociative identity disorder, also known as a split personality, and Linda, the gigantic lung fish that protects the asylum from campgoers.
Raz, having fled from the circus, tries to sneak into Whispering Rock Psychic Summer Camp, but is caught by the Psychonauts agents. Though they contact his parents so that they may recover Raz, they allow Raz to stay at camp, though they do not allow him to participate in the camp activities. However, they recognize that Raz has strong psychic abilities. After Coach Oleander allows Raz to participate in "Basic Braining," Sasha, impressed by his performance, invites Raz to test how strong his abilities are. While exploring his own mind, Raz comes across a vision of Dr. Loboto attempting to pull Dogen's brain from his head, claiming that it is a "bad tooth". Raz is unable to overcome a mental barrier to see more. When Raz returns to the real world, he finds that Dogen's brain has gone missing; the Agents pass it off as part of Dogen's personality. With Milla's training, Raz is able to overcome the mental barrier in his mind to learn that Dr. Loboto is working with Coach Oleander to extract the brains of the children and put them in psychic death tanks. Raz learns that Sasha and Milla have been lured away from camp on "official business", Coach Oleander has disappeared, and Lili has been chosen as the next victim, taken to the insane asylum for the process. Raz consults with Ford, who is unable to leave the camp but gives Raz a piece of bacon which he can use to contact Ford at any time. Ford instructs Raz to find a way to the asylum, fearing the safety of the other children and his fellow psychonauts.
Raz frees the mutated lungfish Linda from Oleander's control, and is able to safety cross the lake. At the asylum, Raz helps three of the inmates to overcome their mental issues, and in turn, they help him to climb to Dr. Loboto's lab at the top of the asylum. There, Raz finds Lili, Sasha and Milla as Loboto's prisoners under Oleander's watchful eye; Raz is able to defeat Dr. Loboto to free them, and Sasha and Milla engage in a psychic battle with Oleander. During the fight, the asylum is burned down, rendering Sasha and Milla unconscious. Oleander uses the opportunity to place his mind in one of the death tanks and turns on Raz. Raz defeats the tank, but as a last resort, Oleander rigged the tank to release a cloud of super-strength sneezing powder. Raz sneezes his brain out, and with little choice, Raz puts his brain into the tank, where his psyche is fused with that of Oleander's.
In their combined mental world, Raz's childhood fears of his father and the circus are mixed with those of "Little Oly", Oleander's younger self, who was frighted of his father's butcher shop. Raz helps Oly to face his fears, eventually fighting against a fusion of their two fathers. Suddenly, an image of Raz's father appears, explaining that he is actually a powerful psychic himself, and had only dissuaded Raz from joining the camp to protect him, rather than discourage. Raz's father lends his help to defeat Oly's fears, allowing Raz's and Oly's brains to unfuse. Raz wakes up back at camp as Sasha and Milla help to restore the brains to the rest of the children, and is surprised to find his father there as well. The Psychonauts commend Raz for his outstanding work, and with his father's allowance, they name him as a fellow Psychonaut. Raz prepares to leave camp with his father, but word arrives that the Grand Head of the Psychonauts — Lili's father, Truman Zanotto — has been kidnapped. Raz, Lili, and the Psychonauts fly off to rescue him.