Give me some D&D character ideas.
Sounds fun, right? I'd go to /tg/, but we all know /b/ has the best ideas.
A young trickster wizard with an obsession with illusion spells and steeling. He has a odd attraction with gems no matter the size or cut. Clearly mentally challenged but the type is unknown. He rarely talks but when he does its to state the obvious. He looks like pic related.
A human berserker that reacts to the emotions of others. i.e. you can fight beasts and monsters better, increasing in strength based on how agressive they are, but you can't attack a thief that stole your cash if he bears no ill will against you.
Nonsense, it could come in handy. You shouldnt make an op character, you make an odd character and figure out how its powers can be used in the campaign. Yes sometimes you die
The best game I played was one where we decided to be a band.
None of us were bards.
We constantly hit 40-50 per character in our perform checks.
We get lost? We summon the forest creatures with music like Snow white does to guide us through.
Approaching a abandoned home? Play the song of your people and the ghosts and undead are finally at peace.
Need to enter a fort to take back the princess? Approach Fort while playing music and offer to play for them for a week.
Seduce the princess and everyone else with music and walk her out of the fort.
Pick a theme and have fun
I think it would have been better if all of you were bards. Would make combat very special.
Any ways, although I'd love to make an entire group, I'm just making a character on my own.
Maybe at higher levels, but at the beginning it would be underpowered. Also there are plenty of ways it could be a hinderance. Campaign in a forest. Sure the weapons can be taken away, but creatures can still attack with other things.
Derpy Monk who thinks he's a Wizard. His spellbooks are construction paper with crayon scrawls, and he memorizes and casts his "spells" before using monk abilities. Claims to be incredibly powerful, because he can cast his favorite spell, "Fist," at will.
hmm ok another time i wanted to have fun was to make a chaos mage in 3.5.
It was a high level campaign so I created my own wabbajack with 100 different things.
If its my turn I use it and roll a d100.
Look at the list and thats what happens. Some of the effects might be bad like they change my own gender with the targets gender.
Others are amazing, like cast awaken on a dinosaur.
Others create blizzards
It can be anything, it can even be a boat.
Not very useful because its completely random but the stories you and your friends will be able to talk about are amazing.
Another idea is to depend heavily on an animal familiar. I once had a turtle that could fly . I used it mainly to snatch things out of opponents hands or aid me on attacks and defense.
half-orc druid who can pass as a human who hides his genetic lineage so that he can still command respect
Weapons can really only be so sharp until they become unusable in combat. I'm fairly sure it's assumed that your weapons are optimally sharpened all the time unless otherwise stated.
I kekd then realized that's probably a thing then cried a little.
Btw OP. 3rd edition or at least 3.5 or go home. 5 is acceptable cuz it's similar to 3. But 4 is terrible. Just stop.
A schizophrenic swordsman with split personality disorder. You could have the main 'personality' be an average character with average stats, and several 'side persona's' that come out randomly or in situations of intense mental/emotional strain. One of them could be a berserker-type swordsman with high attack but low intelligence/charisma, another could be a sociopathic bard with extremely high charisma but no regard for the lives of others. If you want to play risky, you can have one of them be a complete lunatic with very high stats, but requiring a roll to determine his next action, which may lead to convincing someone to write you into their will and then murdering them, but could also lead to you kidnapping the mayor and cutting off his hands, or murdering all your allies.
Don't think I'll have 5 different character sheets for one character... I do like the split personality concept though... Maybe after each rest I roll a 1d6, which determines my personality until the next rest.
Halfling barbarian. Initially a bard but got hit in the head in a bar brawl and developed amnesia. Another chaotic neutral bard who witnessed it wanted his lute so he told him that he was a human barbarian who was shrunk by a wizard who just ran off, then took the lute for himself
I did something like this in a star wars campaign. I made an assassin droid that was hastly repurposed to be a protocol droid and if he took a certain amount of damage he would enter a berserk state that reactivated his assassin protocols, and the group knew the codeword to shut him down, but he would attack anything in sight and had godly abilities. It was fun especially near the end.
Still, manipulating metal can be applied in many ways. Even if you're limited to only being able to change the structure of the metal, you could still use it to make your weapons more durable/strengthen armor, and to debuff/destroy enemy weapons or locks.
Doesn't have to be that many of course, it could just be two with each their unique traits. I personally like the idea of one being charismatic/intelligent but weak and the other strong but antisocial and dumb as a brick. Having one average and sane and the other extremely strong but batshit crazy would also make it very interesting I'd assume.
Well you could always just limit it to iron or steel, still plenty useful. Not really sure how much detail you can go into with this, but you could limit it to metal that has been shaped with a blacksmith's hammer, or only metal that was forged longer ago than x years.
Half-Orc Luchador, searching EL TIBURON- SHARK OF THE LAND for one final grudge match.
>You must grapple everything
>If at any point your mask is removed, you leave in shame you must Stone Cold Stunner ANY wizards you encounter