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You are part of a young, small, but established civilization,

The stories and information posted here are artistic works of fiction and falsehood.
Only a fool would take anything posted here as fact.

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You are part of a young, small, but established civilization, ruled by an autocratic leader.

Lately, the first dynasty of that archaic realm have been weakened by claimants, and society is plunging into chaos. A civil war has broken out.
You seize this opportunity to escape the tyranical grip of your masters, and decide to lead a tribe of your own into the unknown.

Let a new order be born out of your rule, and may your legacy live beyond the threads.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤

General Rules:
- Pick a name for your tribe, and a preferred colour and send it into a direction to explore until you decide to settle.
- Once settled, give directions to your people to explore and extend your territory.
- Make a peace deal, or attack another tribe if its territory is bordering yours. Last two digits are your attack/defense power for the next round (01-98), 00 is a critical failure, 99 is a critical success.
- Trips and quads triggers an event, either good or bad.

World:
- Mountains obstruct vision and are impassable. Mountains are brown so don't ask for the colour brown.
- Rivers and small bodies of water are crossable with Boats*.
- Oceans and/or large bodies of water are crossable with Ships*.
*Construction of Boats takes 1 turn.
*Construction of Ships takes 2 turns and you require atleast 6 regions.
*Boats are presented by a dot on the world map, Ships are presented by a larger dot.
*Boats cannot cross oceans however they can follow the shoreline.
*OP decides what a large or small body of water is.

Turns:
- Per turn you can decide to do 1 out of 3 things.
1. Claim a region.
2. Start construction on a Boat or Ship.
3. Scout* the area around you.
- Your Roll gets counted uptil 7 minutes after OP's update. After the 7 minutes OP finishes the next update.
*Depending on the mood of OP and your Roll a scouting session can be succesful or a failure. Succesfull scouting missions grant large vision of the area it was performed.
Have fun!
>>
Empire:
- The first 'moving' region you begin with has to settle, then it can expand. Your moving region can also construct a Boat.
This Boat has only 1 ''charge'' instead of the normal 2. With the Boat you can decide to instantly settle a coastal region, or just to disembark and continue on foot.
- You can claim up to 4 regions per turn.
Rolling 00 grants 0 regions.
Rolling 01-33 grants maximum 1 region.
Rolling 34-66 grants maximum 2 regions.
Rolling 67-98 grants maximum 3 regions.
Rolling 99 grants maximum 4 regions.
- When you have 8 regions you can set 1 region as your Capitol*.
- Boats can colonize 2 regions, after that the Boat is depleted.
- Ships can colonize 3 regions, after that the Ship is depleted.
*A Capitol takes atleast a roll of 70 to take, nomatter the roll of the defender.
All adjecent regions take atleast a roll of 50 to take.
- If you are part of an Alliance you can trade/give Boats/Ships and regions with/to eachother.
You can not trade your Capitol Region nor its adjacent regions.
- Setting a new Capitol is possible after 8 turns. Your old Capitol Region will return into a normal region and its adjecent regions aswell.
- If you decide to claim land through a Boat/Ship (colonize) your maximum expansion is that respective region, no matter if your roll is for 2 or 3 regions.
(Thus if your roll is 56, and you wish to expand with a Boat, you can only claim one region that turn; the region the Boat colonizes. But if you decide to just expand, you claim 2 regions.)
- You can always decide to move your Ship or Boat, no matter what you did in the turn.
>>
Combat:
- If you attack another tribes territory whoever gets the highest Roll wins.
If the defender wins he keeps the territory. Attacking or defending is decided by who declares the first.
If the defender wins the roll by more than 30 extra (att. rolls 40, def. rolls 70) the defender gets a Counterattack Bonus*.
If the defender with the Counterattack Bonus attacks the tribe which attacked him in the last turn, his roll can be 10 lower than the attacker and still be succesfull.
If a defender gets attacked by more than one faction, he rolls a seperate defence-Roll for that attack.
If an attacker loses the roll with more than 30 (att. rolls 40, def. rolls 70) the attacker gets an Attack Penalty on the respective defender.
If the attacker with the penalty attacks the same defender again next round, his Roll gets a 10 penalty. (86 -> 76).
Thus per turn a tribe can attack once per turn, and defend as much as he gets attacked.
*The Counterattack Bonus also applies to any Allies of the attacker which the defender wishes to counterattack.
- Succesful Naval Invasions (attacking from a Boat or Ship) requires that the Attackers Roll is atleast 15 higher than the defenders Roll.

If you can't be bothered to read the rules, I can't be bothered to put you in the game.
>>
Tribe: Mantismen
Light Red
Go west, settle near coast if possible
>>
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Bump
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The Saviors, violet. heading south-west.
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>>678172969
Btw i wanna say that i appreciate this "motherland" game being run this often on /b/, it's honestly britty gud.
>>
>>678173207
It's mostly me. I think.
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>>678173132
Hey good to have you.
>>
>>678173430
Well good job making it, what tools did you use for making the map? i'm working on a fantasy-style adaptation based on your rules to run locally, so you got any tips?
>>
>>678173599
Handdrawn in paint.
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>>678173497
Thanks, had to wake up at 6am
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>>678173664
Well guess i got the right idea the, did the same in paint.net with the "tiles" for a procedural map. But hey just showing some love, and trying to spread the game man, good job.
>>
>>678173908
You did you host a similar thread 2 or 3 days ago?
>>
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Two new tribes have been formed in the chaos, calling themselves the Mantismen and The Saviours. The Mantismen decided to go westwards, the the Saviours to the southwest.
>>
>>678174132
Nope, been mostly working on the conversion, but held it off since my revised rules are like 4x a4 pages of Races,Deities and stuff. Testing it locally, run through FB chats before running it in here, so maybe in a few weeks or so.
>>
>>678174272
Head south along the river
-The Saviors
>>
>>678174395
Ok, running these threads is pretty fun, but occasionally the 4chan cancer comes and then I have to stop the thread. But mostly it goes well. Makes me wish for the days we had User ID's on /b. Then you can ignore the cancer.
>>
>>678174272
Mantismen here
>Claim regions to the west/northwest
>>
>>678174772
As far as I'm aware, you weren't allowed to settle last turn because you moved, so you cant claim regions now, only settle.
>>
>>678174687
True, maybe try running it in /tg/? they run a lot of similar games in there. but then again i do love the randomness of /b/ at times
>>
>>678174772
>If you can't be bothered to read the rules, I can't be bothered to put you in the game.
>If you can't be bothered to read the rules, I can't be bothered to put you in the game.
>If you can't be bothered to read the rules, I can't be bothered to put you in the game.
>>
>>678175046
tg has no user id's as far as I am concerned
>>
Newfags joining, moving north
>>
>>678174995
Fair enough, mantismen scout SW along the cost then.
>>
>>678175174
Well shucks, i'm out of ideas then.
>>678175068
Read the rules, think i just misunderstood them a bit, honest mistake.
>>
Duckland explore north. Cyan
>>
>>678175174
Although not ID's, they do have names, so you don't have to identify yourself each post, which is something i guess.
>>
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The Saviours travelled onwards the the south.

A new tribe has joined the frey, called Duckland. They headed north.

The Mantismen pulled of a succesfull scouting mission.
>>
Duckland settle and expand south
>>
>>678176034
Keep following the water to the east.
-The Saviors
>>
The Cucks. We commit mass suicide.
>>
>>678176233
No I won't let you settle so close to the motherland, you will obstruct the path for future players.
>>
>>678176034
Mantismen here
>Settle NW/W
>>
>>678176447
Alright, Duckland explore northwest
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The Saviours travelled eastwards, their path blocked by a steep mountain range. A dead end...

The Mantismen have decided to move northwest and settle, setting their first step in building an empire.

Duckland moved northwest aswell, reaching what seems the shores of a vast ocean.
>>
>>678177374
Duckland settle
>>
>>678177494
And expand south
>>
>>678177374
Mantismen here
>Expand South along mountain
>>
>>678177374
The Saviors settle on their current location.
>>
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Duckland has succesfully settled, ready to expand.

The Saviours have settled aswell, deeming their place a right one.

The Mantis have expanded their realm, the first tribe to do so.
>>
>>678178110
Duckland expand south
>>
>>678178110
The Saviors expand to the west.
>>
>>678177666
Fuck I didn't notice, trips. World event next turn.
>>
>>678178110
No love for satanic trips?
Mantismen here
>Expand out from the mountain
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The leaders of the tribes have found strange artifacts belonging to an ancient dead civilization. They appear to be cilinder formed cases made out of some hard metal with strange glasses in between. It seems if you look through it everythings gets greatly optified, increasing vision.
However the glass inbetween is fragile and old, and likely to break.
(vision doubled for 3 turns.)

The Saviours and Duckland have expanded their tribes.

The Mantismen have also expanded their realm.
>>
>>678179567
Mantismen here
>Expand north
>>
>>678179567
The Saviors start work on a boat to capitalise on their new scouting abilities.
>>
>>678179567
Frosawan
Green
please and thanks you
>>
>>678179567
Duckland expand in a southerly direction
>>
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The Mantismen have expanded to the north.

The Saviours have built a boat, ready to sail the waters.

Duckland has also expanded.
>>
Can I still join?
if yes: The Holy Kaliphate of Belgium
>explore east
>>
>>678180474
Duckland expand west
>>
>>678180615
sorry forgot to mention,colour is dark grey
>>
>>678180474
The Saviors set out in their boat to the east, meanwhile expanding to the west.
>>
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>>678180474
Mantismen here, continuing path to glory
>Expand east, set capitol as shown.
>>
>>678180615
Caliphate not Kaliphate ofc, damn me mixing up languages.
>>
>>678181124
Shit happens man
>>
New tribe-
The New Crusade
Heading east
Also yes, I am unessceraly adding depth and history to this game
>>
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A new faction joins the frey, calling themselves The Holy Kaliphate of Belgium.

Duckland has expanded.

The Mantismen have expanded and set their Capitol.

The Saviours have expanded and sailed eastwards.

>>678181124
Heumoo Belgen, ik mag toch hopen dat je niet serieus bent over je naam, al genoeg gedonder gehad in Brussel. ^^
Groeten, je noorderbuur.
>>
>>678181690
Mantismen here
>Expand towards eastern coast
>>
tribe: shamans
explore southeast
>>
>>678181690
The Saviors expand north-west, while continuing east in their boat.
>>678181654
sounds good to me
>>
Duckland expand west
>>
>>678182096
color green
>>
>>678182157
Duckland also set capital in uppermost western region.
>>
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>>678181690
>The Holy Caliphate of Belgium

go north (slitghtly east) and settle at the river
>>
>>678182439
you can't move and settle on the same turn
>>
>>678182610
ow sorry, then just explore in that direction
>>
>>678172530
Bump. I like this
>>
>>678182439
OP hier, ik zou graag willen dat je wat verder weg gaat zodat je de map niet blokkeert.

Of ben je een zielige Wallonier en spreek je geen Nederlands?
>>
>>678180215
>>678181690
Retry, Could i be Called Frosawans
>Move south-east into the mountain pass
>>
>>678183027
Ok geen probleem, maat. Verder naar het oosten dan.
>>
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As predicted by the scientis union of the Motherland, the strange glasses began to wear down, turning the usefull artifacts into a meare remembrance of a great time.

A new group has formed amidst the chaos of the civil war, the Shamans. Seeking a safer place to preform their witchcraft.

The Mantismen and Duckland have expanded their realms, now having a shared border...

Duckland has also set its Capitol.

The Kaliphate has moved towards the east, halted by a river. Their options limiting. HINT HINT.

Another faction has joined the eternal struggle, moving southeast aswell. Calling themselves the Frosawans.

The Saviours remain idle.
>>
>>678182140
Fuck man I totally read over your post.
>>
>>678184193
Will add it as extra next turn. Just roll for this turn.
>>
>>678184020
Duckland attack
>>
>>678184020
Hive king Hiss'ka, of the mantismen here
>Expand north
>Propose an alliance with Duckland
>>
>>678184348
Aha, Alliance denied it seems, roll your defence.
>>
>>678184270
What does this mean exactly? Am I doing anything to influence my move which didnt count?
>>
>>678184348
Well fuck mate, already rolled an attack. Let's just fight man, keep this interesting.

Also, Duckland expands south of border
>>
shamans move east
>>
>>678184020
>The Holy Caliphate of Belgium
Can I settle now or do I have to build a boat?
>>
>>678184533
>>678184464
So be it then, the Eternal Hive will prevail always, rolling
>>
>>678184503
i have already updated last your last turn, just roll for this
>>
>>678184020
>>678184712
Well ok. I cant see where my boat is, but colonise to the north of its position and then keep moving east.
>>
>>678184689
>>678184287
The Mantismen won the battle, but it was a close fight!
>>
>>678184886
The wisdom and prowess of Hiss'ka's armies should not be underestimated
>>
i gtg remove the shamans from the map
>>
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War! The forces of Duckland set out on a new campaign to take the lands of the Mantismen. In a long battle the forces of Duckland clashed with the Swarm of the Eternal Hive, fighting for every step of land. It was a very close fight, but the Hive didn't give up, and forced the armies of Duckland to retreat.

The Saviours have expanded their realm (last turn) and colonized new lands while sailing their Boat to the east.

The Kaliphate have built a boat, ready to cross the river, or just to sail downstreams.

The Shamans disband.

The Forsawan remain idle.
>>
>>678186060
Hive king Hiss'ka, of the mantismen here
>Expand east
>Attack Duckland
>>
>>678186204
Can't attack and expand at the same time, I count your roll as attack.
>>
>>678186060
>The Holy Caliphate of Belgium
Cross river, Explore North
>>
Hi again. the only rule changes compared to yesterday are the attack penalty, defenders being able to do the normal action too and the minimum of 50 to take territories right?
Do you have any ideas on whether and how to improve the attacking system as a whole a bit, rn it seems like you are always going to lose out by attacking since the defender can claim 1-3 territories per turn AND defend while you get maximum 1 from him if you´re lucky
>>
>>678186060
Frosawans
head south west, we are soon upon our new home
>>
>>678186204
Alright, confusing a bit of the things, but yeah war comes first
>>
>>678186060
The Saviors expand to the east with their colony and travel further along the coast line with their boat
>>
>>678186315
no defenders cant claim never has been the case as far as i am concerned.

btw hello hi.
>>
>>678186315
Hmm, that is a bit of a balance issue, but in my expanded fantasy edition (Mantisman here) i divided actions into primary and secondary, with war being secondary, and expansion/scouting and stuff primary.
>>
>>678172530
Split off and start a new tribe
>mushroom top
>>
Stalker here! just here to bump ur game :)
>>
>>678186845
still have some slots left if you want to join.
>>
>>678186803
>mushroom top
Prefered color pink as I'm swimming in it, sorry for not including earlier
>>
Duckland roll your defence or loose the battle.
>>
>>678186586
ah okay i interpreted the
>Thus per turn a tribe can attack once per turn, and defend as much as he gets attacked.
rule wrong
also, flavourtext would be nice too, its a lot more sterile without traps armed with wooden katanas and riding on wargoats.
>>
>>678187324
Yeah flavour is good, i have an idea of armies or organized bug-people fighting an army of giant ducks right now, pretty rad.
>>
>>678187324
Ye I meant with that if 1 tribe gets attacked by multiple other tribes. And each defend is counted by a seperate roll.
>>
>>678186927
Swamp men of Vinland will be the tribe
>Explore west
>green tribe
>>
>>678187324
Flavourtext? Op here.
>>
>>678187857
Hey op
Mushroom Top woukd still like to join the fray
>pink trib
>explore west along river
>>
Trade options? Can you trade something between ur nations? How about recourses?
>>
>>678187857
Mantisman here, you know, describing your faction and society. Helps visualizing the story and makes it memorable
>>
>>678187857
like the woman from the french tribe that rebelled and became radical feminists giving acid milk. Or the goatriding traps i mentioned before
>>
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The Caliphate has crossed the river, only to be halted by a river again. (Als je wil settlen kan dat hier wel, of je kan nog verder gaan, de map is groot genoeg.)

The Frosawans head southwest.

The Ducklands troops were disorganized after the lost battle, and the Swarm managed to overrun them. However the Royal Guards of the Capitol intervened, and turned the battle around.
(Mantis roll below 50)

The Saviours extend their realm, and sail onwards.

Two new tribes have joined the frey, the Swamp men of Vinland and the Mushroom Top. Both heading west.


>>678188200
Are you fucking mental?! Do you have ANY idea how much work this is already to remove the fog of war, switch from layer to layer to colour every little region, to move ships, add names and Alliances, keep track of every expand and defend/attack roll, Ship builiding time and to write a piece of fucking text. AND THEN to fill in this obnoxious captcha?
>>
Tribe: The mystical alliance of fighting mongooses
Colour: pink
Direction: SW
>>
>>678189003
Fucking mushroom top abead of me again like always. We dont head sw but se instead and colour is green
>>
>>678188985
Hive king Hiss'ka, of the mantismen here
>Continue the offensive against Duckland
Hive king Hiss'ka seems to have contracted a rare disease, and he is in a weakened state, some splinters of the Mantismen have begun to break off, but the empire holds for now.
>Basically it's l8 and got exams tomorrow, so i will be leaving the mantismen either in disarray, or in the hands of a new leader.
>>
>>678188985
The Saviors' colony expands south while their boat travels further still along the coast.
>>
>>678188985
>The Holy Caliphate of Belgium
Fuck that shit ain't building another boat, just settle and fill in area between rivers/mountains

I assume I'll have to build a boat to expand further North/south?
>>
Mass death
>>
>>678189759
Ja
>>
>>678188985
Swamp men of Vinland:
>Build boats for whole tribe
>Send a complimentary slave to mushroom top.

Rrrright.... Never mind the recourses thing...
>>
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The Saviours expand, while their Boat continues sailing.

A new tribe has formed, The Mystical Alliance, heading southeast.

The Caliphate succesfully settles, setting their first steps in creating their empire.

The Swamp men built a boat.
>>
>>678190931
>The Holy Caliphate of Belgium
Fill in area between mountains and rivers
>>
>>678190931
The Saviors continue expanding south in their colony, and their boat once again travels along the coast.
>>
honourable sentor ker'cee here
>taking over from the weakened king, not with malicious intent, i don't want to see our glorious empire collapse under the absence of a ruler. >establish new government of 3 leaders (first two to claim leadership and me)
>i guess we lose a turn because of this?
>>
>>678190931
>Swampmen
Move whole tribe over the river towards west.
>>
>>678191328
me again
>send peace offering to the great Duckland
>>
>>678190931
The mystical alliance begins work on golems, allowing them to in a few turns gain a powerful defense force
>>
>>678190931
TMA explores south
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>>678192000
Trips, and it seems Duckland just left without saying anything. Ill keep his empire alive incase he comes back.
>>
>>678192260
well since we are both under new management, i think we would both profit from an alliance
no wars, boats and ships can be used (with permission) to carry both of our tribes' men
prosperity unto the honorable duckmen
>>
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The Calpihate has expanded its realm.

The Saviours empire has expanded yet again, while moving their Boat discovered multiple small islands.

The Old Leader of The Eternal Hive has died, Ker'Cee the Strong taking over the Swarm.

The Swampmen have crossed the river.

Mushroom Top and the Forsawan disband.

TMA moves southwards.

It was a good year, the winter was short, and the summer long. Crops grew ridicilously well. A population bloom ocurred.
(all settled tribes gain 2 extra regions)
>>
>>678192905
The Saviors colonise the island to their north, finally scrapping their trusty boat.
>>
ker'cee the strong here
expand to the north along the isthmus, however only on the west side, leaving room for the duckmen
>>
>>678192905

If I build a boat do I lose the two extra territories?
>>
>>678193428
no
>>
>>678192905
>Swampmen
Colonise and take over this sacred land! We shall feast this week with unborn animal fetus and their mothers!
>>
>>678192905
>The Holy Caliphate of Belgium
Build boat
>>
>>678192905
TMA settles
>>
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The Saviours colonized a new island.

The Mantismen expand their Hive.

Shrek, the Alfa-swamper, has decided their current place is a great place to settle down.

TMA has succesfully settled down, setting their first step in building an empire.

The Caliphate has built a boat.
>>
Only lurking tonight, got a lot of work to catch up on. But it's interesting being an observer, I like the rule additions OP
>>
>>678194362

Btw -milfs
>>
>>678194348
The Saviors build a boat on their island colony
>>
>>678194348
>swampmen
Expand to southwest
>>
>>678194348
>The Holy Caliphate of Belgium

Settle land North.

If possible use one territory to fix border gore (that one province south of the river and east of the northern mountain range)
>>
>>678194412
>>678194362
Okay man, cool to hear.
>>
>ker'cee
expand in a straight line down the mountains in search of new bodies of water
>>
Tribe: Coalition of Pi
Color: Blue
direction: East
>>
>>678194894
Also its breeding time so praise the Freyr and fuck like sensless dogs!!!
>>
>>678195138
sorry, forgot to mention
>south-southwest
>>
>>678192905
TMA begins building empire, claiming as many territories as roll allows.
>>
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The Saviours have built a new Boat.

The Swampmen have terraformed new swamp.

The Caliphate have taken a new region.

The Eternal Hive has expanded its reach.

A new tribe has been formed, consisting mostly of scientis and mathematicians. They decided to move eastwards.

TMA has begun expanding its realm.
>>
>Coalition of Pi

roll for spread south to the sea
>>
>ker'cee of the matismen
expand north-west to the sea
>>
>>678196409
>Swampen
Holy shit! No we have Pigotaurus breed blessed by some sort of god! They shall be our priest's and warrioireriours!!!
>Expand south-coastline / SW
>>
TMA expands!
>>
>>678196696
have you read rules?
>>
>>678196409
The Saviors' boat travels north while they expand on the island colony. If there is no room left for expansion on the island, they expand north along the river on their other colony.
>>
>>678197044
yep, mistake?

If we still have to settle, then go west towards sea,i want a port.
>>
>>678196409
>The Holy Caliphate of Belgium
I still got the +2 territories from earlier.

Fix border gore, expand west along Northern River
>>
OP here, Ill keep this thread going for 30 minutes or so, gonna play some endless legend.

i wish i wouldnt have to start a new thread everytime, but to find the exact people abother time when you continue is neighly impossible on an anymous board
>>
Hey OP! Can swampmen fo Vinalnd use previously built boat to explore further west?
>>
>>678197470
if you had read the rules you would not have asked this question

>>678197439
same applies to you
>>
>>678197449
What is an eta on your return and I'll keep an eye out?
>>
>The Holy Caliphate of Belgium
The Great Caliph Mehmet II has send out Envoys to all other realms to Spread Islam and its message of peace.

Mehmet II invites all other Rulers to convert to Islam
>>
>>678197449
Damn I'm off, bye all
>The Holy Caliphate of Belgium
>>
Yeah ok this pretty dead, and i have to go soon anyway. Sorry op, was fun
-The Saviors
>>
Ye it is. See you all.
>>
OP here, ill end the thread here. Good night.
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>ker'cee of the mantismen
We hereby pronounce the Holy Caliphate of Belgium a segment of our far reaching body. If they accept us as their new head, we will be merciful. If they resist, we will march across the uninhabited fields to claim their disorderly nation.
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