would /b/ mind testing my little multiplayer game? :)
http://mysql.mycodeboard.com
please give review in this thread
Well its okay, but the way you are sending socket data is very unefficent. You should be passing data instead of a string, a string depending on the originating browser can either be a really big packet or small packet. It all depends on what the encoding they use is.
Also you should never make things like HP, bullet shooting, player position. client sided withing 10 seconds I had all of the above and 0 gravity so i could fly around.
>>672918185
wow youre correct, i messed it up from the beginning and now im too lazy to fix this major issue
>>672918884
Game Hacking is a hobby of mine, it has proven its self useful once or twice.
>>672919290
in what format would you send the socket data?
string to binary to string conversion would be difficult because of different encodings :/
>>672917492
great game will definitely play when i have to leave in 5 minutes or something to pass the time with
>>672919883
thanks :)
>>672919447
I believe websockets supports Blob and ArrayBuffer Types, either would be better than using a string. However I would use a ArrayBuffer myself because I am more familiar with using them.