>>701064985 Nope! I wait for actual gameplay by people who aren't the developers to hit YouTube before buying. And it looks goddamned boring. The creature thing is cool but that's not worth no 60 bucks.
>>701064985 Anyone who "were had" by Sean Murray are ignorant about the current state of the gaming industry. The past few years the general state of the gaming industry has been absolute shit. Micro-transactions everywhere (and now in singleplayer too), early access, and just downright dissapointments. Assassins Creed, Batman Arkham Knight, Watch Dogs and the recent Deus Ex game and the list goes on. No Man's Sky is just another one to the list of games that outright lies and dissapoints in every facet. Back in the day I was a HUGE Assassin's Creed until they started to fuck it up with Black Flag (3 was acceptable, but barely) - and that kept spiralling down with Unity bugs and you all probably know the story. What I've learned from the past few years in gaming is, that never pre-order anything, until you've seen the finished product and how the developer tend to support the game efter release. The only company, on the top of my head, that I trust, is CD Projekt Red. Due to their amazing work on Witcher 3 and continued support after release, they are actually worth pre-ordering from - which I probably will with Cyberpunk 2077.
>>701065303 dude, it doens't matter what anyone says sucks or doesn't suck, use your fucking brain
i'm assuming you're a minimum of 20 years old and probably closer to 30 (my age). that means you've been at least somewhat capable of critically analyzing the gaming industry/trends/media/human behavior at large for at least a little while now
and yet here you are, still getting all excited for and suckered by all these horse shit games
i mean dude, that's the industry
they hype the shit out of your ass, literally shove 30 inches of nigger-dick-girth hype all the way up your ass, until it hurts so bad that you know it has to be real and you can't deny it
the industry knows that people are DYING for escapism. the shittiest world we have ever lived in is the only world we have ever lived in, and it's getting shittier and shittier by the day, and guess what? that's no mistake.
so why do you think the exploitation of your thirst for escapism is ever going to change?
okay that felt good to vent a little, have a nice day. stop buying hyped up bullshit. or don't, i don't care.
>be me >believe all the hype >buy special edition >$120 >install >takes 3 mins >too quick.jpg >google nms install time >read disk Is 6.2gb audio >fuck.gif >$120 music cd >put in trash compactor >take back to GameStop >console ate it >believes me >money back >great success
>>701064985 Wanted to aloha snackbar into star >stars are a 2d light source behind an invisible wall >wanted to find a planet with rings like Saturn >ringed planets don't exist Wanted to find long necked Dino looking cunts and giant sand worms >nup sorry only got retarded slightly different versions of a deer's body shape >wanted to finish Atlas quest line and find some cool ending with answers >sold a few Atlas stones and get to eleventh Atlas station only to find out I needed to save all 10, finally spend millions buying Atlas stones and finally found the last Atlas station again only to find out it gives no answers and just creates a star for a new player which I can't name, see, find or interact with Wanted to see something amazing at the centre >nope as soon as u click on it from galactic map it just spits you to a new galaxy with no cutscene no nothing
Returned game and pre-ordered battlefield 1 like I should have done to begin with
>>701064985 I'm a quick learner. Only one game ever hyped me and that was GW2, and it was in part because I grew up on the first game. Now I wait for a crack on everything, pirate and mostly never buy because I know the industry well, I know what I want and they never cease to disapoint.
>>701064985 I ignored the hype and bought the game a few days ago. I bought it based on what it is, spore/minecraft/freelancer with better gfx. Bought on pc, put about 10 hours in, i will get my money out of it
>>701067852 You being dumb is about your analogy. Food analogies are in general retarded. I would pre-order a soda bottle because I know exactly what I'm getting because I've had it before, and it's quite unlikely that somehow they'd screw it up. Dumb swede poster.
>>701067985 This. Seriously how can anyone get hyped and praise a fucking sandbox game that looks like its made for gamecube and with nothing but gathering rocks and flying a fucking toy ship for hours?
>>701067439 >>701068226 WTF? I stopped following Starbound a couple of years ago and back then v/ was all mad and memeing hard about how much shit the game was but now everybody likes it? WTF happened?
all who bought the game are utter retards who obviously regard themselves as gamers but fail to display an aptitude for sniffing out bullshit games. you deserve it, you man children, or actual children
>>701065066 It has to be a game to be an indie game. Don't shit on the only people in the video game industry that actually try to be innovative. The only reason why the price was set at $60 was because Sony realized they could milk the hypekiddies with a dishonest marketing campaign.
>>701068668 >retards who obviously regard themselves as gamers but fail to display an aptitude for sniffing out bullshit games
The inevitable result of a generation of "better graphics and gimmicks = better game". Game design is apparently a lost art, as shown by the fact that NMS HAS FUCKING NOTHING WITHIN IT THAT QUALIFIES IT TO BE AN ACTUAL GAME.
>>701068760 >Don't shit on the only people in the video game industry that actually try to be innovative. Indy-games nowadays are like a child in a candy-store. They shovel features into their game like crazy and then choke on it. Don't pre-order. Always pirate first. If it's good, buy it.
>>701069070 When game devs are creative and take risks on innovation instead of sticking to formulas like AAA studios, the results will always be a mixed bag. But without them, video games would be nothing but CoD re-releases every year.
>>701065712 this people get hyped by salesmen, then blame the salesman for their own gullibility(sp?) most kids/teens and to a lesser extent 20-25ers don't get this and bite into the sales pitch which in turn makes it a lucrative practice, perpetuating its existence. You can easily hold your wallet and watch a few hours of gameplay on twitch before throwing dosh left and right.
>>701065712 Yea, im nearly 26 and for years i've been seeing hyped games that are presented to look amazing, i used to get super hyped and preorder these shit games when i was younger but now i just sit back and laugh at all the mad consumers when it fails.
>>701069040 im a sucker for space, and boring grinds seem to be the norm in the genre (eve-o, x3, etc) at least it feels like a grownup game, looks like it has space for improvement. At least until the unlikely day that StarCitizen is finished and feature-full, but that won't be for another 10 years
>>701064985 I'm enjoying it as a chill evening relaxing activity. Throw on an ambient playlist, turn on No Man's Sky and fly around exploring for a couple hours before bed. Seems good to me. Then again I didn't religiously follow hype trains and interviews and trailers and build up my expectations. I always thought it'd just be some shit to explore, and that's exactly what I got.
>>701068518 You assassinate plenty of people in black flag, just because one is a pirate doesn't mean one can't be a assassin. Also, did you not enjoy sailing the high seas taking down prey? I just want more of that, from anyone. Sailing a pirate ship to kill motherfuckers is just fun.
>>701064985 This guy isn't even the problem, it's you lot for buying into shrills like him. As soon as the majority stop buying into 'early access' ideas, then the sooner people like him will crawl back into their holes and die. And then maybe we'll actually start getting some quality finished games again.
>>701069340 Reality-check, AAA game studios are where they are because their "AAA formulas" have proven to resonate quite well with a broad audience, and we constantly ask for more because we enjoy these formulas.
Indy-studios are a total wild-card. Once in a while all stellar bodies align to produce a awesome game, but most of the time it's either of the 3 blow: - polished in a single aspect, but bug-ridden beyond repair in the majority of its game-play. - stuck in the eternal hell of early-access where features are slowly dripping in, while optimization and bug-hunting never happens. eventually development just ceases because the cash-grab already is over / more lucrative projects await. - it's either a tech-demo with shitty gameplay, a thought out narrative with shitty gameplay, or well thought out gameplay on basis of shitty tech and bleak narrative.
I don't have the time, patience or money to reward game-studios for "having tried". If they deliver good games, such as Divinity: Original Sin, or Endless Space, I am happy to support them. But not for crap like NMS, where the sole feature is: "Procedural generation, I guess" And it's not even that innovative, looking into what ED does, or Star Citizen will do, or Fucking Elite did back in the day.
>>701067198 Im 10 hours in, had plenty of combat, mostly pissing with sentinels and pissed off creatures, but also space combat. Ive replaced my ship but w much better one. Its an ok game. i didnt preorder though, bought it for what it is
>>701070056 Yes, be sure to smash each of your fingers individually with a hammer to get the true range of human experience. You wouldn't want people to see an unbroken pinky and think you were one of those sad fellows of a lesser intelligence who just go through life assuming they won't enjoy smashing their digits with a hammer.
>15 people building the universe >deny review codes >"guys it's almost done don't spoil the invinite possibilities for urself lol" >it's a vapid survival grinder with almost no systems to keep you engaged >2nd best selling PS4 title
Wew, no one saw this one coming. Rinse and repeat.
>>701069839 x3 a boring grind? Maybe up until your first freighter outfitted with universe trader, shields and engine upgrades. After that, the cash keeps flowing in. You then can fly combat missions all you like, toy around with the station-builder (rather rage at its clunky design), outfit capital ships eventually and swoop whole xenon sectors. Build mines there and organize a defense force to deal with the re-spawning capitals and squads there.
Also, one of the few games where trading runs actually are exiting, especially cross pirate sectors. Having a Freighter protected by a bunch of M4's M5's, ensues awesome dogfights, especially if you're the asshole sitting in a m3...
Fuck, now I need to reinstall Albion Prelude. Thx anon.
>>701070624 Yea basically this, even if it is a 3/10 game, it has the hype and therefore the sales to warrant a sequel or new IP which will reel the faggots in again and make another few hundred million.
>>701070853 eh, true and not true at the same time... Procedural generated stuff tends to need very little space, since your level design consists of nothing but designed models (or parts of them), and a mathematical formula to arrange them in random configurations. Some goes for the modular animal and ship-design (which is actually a decent basis to implement a user-controlled ship-designer, IF the developer had have a brain). And the rest would have been audio-dialogues (replaced with text-based chat in this game), and movies (replaced by in-engine cutscenes).
Even if they heavily improved on the gameplay for ship-flight, quest-based exploration, more and deep dialogue-options with aliens, option to own capital ships, and fleshed out faction-system, the game wouldn't have been bigger than 3GB on PC (and maybe 7GB on consoles, where the audio was uncompressed).
>>701064985 I'm not a space games person, so I didn't really mind its reveal that much. And between reveal and launch, I heard nothing about the game except for the initial E3 reveal discussions. I never heard or seen his false interviews before the launch of the game, when everyone started complaining about the lies. I didn't even know there was a face to the game.
-Add in motherships that can only go in orbit -Add in enemy civilizations all at different periods of technological evolution -Some are evil and want to kill you -Have to either conquer them or trade with them or social engineer them -Add in city building of your own -Add in winning over the favor of friendly civs and using them to fight your wars for you
>>701070107 Have you tried Rebel Galaxy? Take the combat from AC4:BF, put it in a single player story set in 2.5d version of eve online space with a non-mmo/event-based, eve-lite economy system. It's not the best game ever made, but it can be really fun to outfit your ship and take on space pirates, mine, trade goods between stations and systems.
>>701065712 One could say 1980s video game crash, all over again. We are literally close to hitting that peak........ look at it, its not exactly the same, but its very similar.
Back in the day: Titles getting released en masse, as fast as possible, faster than any real cataloging, review or inspection. Many were bug ridden, incomplete, and in some cases completely unplayable, because the money was already rolling in for the next project.
Now days: Titles released en masse, not with the same speed, but the massive numbers of software publishers releasing constantly produces the same effect, games are now "green lit", partial funded, or completely crowd sourced, sold on an idea, before its even coded.
It has to crash, its a bubble. And when it fucking does, hooo hoooooooo baby, its going to be bigger than Ben Hurr...... cannot wait for all those indies and big ass software houses to come crashing down.
>>701071892 >it makes you look like a faggot Reality-check, you speak purely of your personal experience here. People who like to argue, reason and elaborate on stuff do not look like faggots in general, they only do in your eyes, which raises the question: why? My guess: Teen angst and a lack of education, hence a feeling of intimidation if someone, somehow responds in a way that makes you feel like you've been called out. The reaction: lashing out with insults. The solution: Grow a pair and educate yourself, if you are really that insecure.
>>701068088 Bad analogies aside why would you ever pre-order, in this day and age there are no limits to copies of a game. So other than shitty pre-order items that games usually just add to the game a month later can you tell me the reason to pre-order any game ever?
Played it for like 13 hours now, and it's getting really boring. There's just nothing to do after discovering a few planets. You should better spend some money on Elite Dangerous, I've playes about 500 hours now and it's way better than NMS.
Now im wondering, is it possible that the game had all those features it was promised to have initially but last minute they realised "o shit we have to port to PS4 too" and they took some out so the PS4 wouldn't actually fucking explode every time you try to play the game?
>>701072941 Maybe frontier games? Elite Dangerous has its issues but it wipes what no man's pie in the sky or star citizen has to offer. And planet Coaster seems to be shaping up to be pretty good depending on how they do with the management side of things.
Plus their track record has games like thrillville zoo tycoon and rct3
>>701073534 here, have 3 great games from them. Awesome engine and highly complex gameplay with basically as much player-freedom as one could wish for in a well-balanced sandbox economy. Aged decently enough to still look stunning.
My recommendation: Just buy Albion Prelude. The story in the previous parts wasn't that important anyways.
But if you want to have the full narrative, grind trough the story of X2 (dated graphics), X3 Reunion, X3 Terran Conflict and then settle with freeplay in Albion Prelude. Hint: Gazillion of awesome mods on Egosoft's Forum, comparable with the modding community of Elder Scrolls.
>>701073812 +1 for frontier. Although Braben was a little disingenuous with initial elite model (online required, price point, expansions), I would also suspect that..... shit...... its actually hard to program a universe (as sean has shown everyone) and changing plans half way through development can happen.
>>701074001 I want to see the big guys fail. So they can release all those poor guys they have cooped up, who can one day look past the corporate bullshit, and actually start programming with joy again.
>>701074257 It may be true that Rockstar may of had a few design decisions that were falty, but that doesn't really equate to "Untrustworthy" in my book. They delivered what was promised, an online GTA world where you can play with your friends, and have complete mayhem. Comes down to opinion really.
>>701073988 hah, did some voice work on X-beyond the frontier/Tension back in the day, s good to see people liked the X games, never played X3 myself cause my comp wouldn't run it, maybe i'll pick it up
>>701072327 It was a good game, yes. But not an AC title imo. He wasn't even an assassin until after the game ended. But yeah I guess I got bored. The story got blown the fuck out of proportion and after Desmond died it all went to shit and then it became a yearly title and irrelevant story.
>>701074953 Thousands of dollars on ships that don't even have a 3d model yet, just a concept drawing of 'yep, this is what a virtual ship might eventually look like in the game, order it now only $1999.99, we're only selling 20 of them"
>>701074602 >>701074434 Kek. Also, Im pretty sure Trustworthy does equal Reliability. If someone promises something, and gets it done, thats Trustworthy + Reliable. Seems to be 2 sides of the same coin.
>>701074468 Sure, I've not heard much in large talks about them persinally, but I've enjoyed their games before, and watched some things presented by them. They seem to actually show the game for what it is.
>>701074677 Man, I wish Bungie was still around, rather than selling out to Microsoft.
>>701074877 Yes, Bethesda does have a good track record of memorable games, but with Fallout 4 recently it seems they were going down the wrong path in. We'll have to see with their next release, and Todd Howard's "It just works" spiel, while relying heavily on modders.
>>701075145 After Black Flag i really wished Ubishit would have picked up on the fans and made a straight pirate game. I would probably actually buy that and i stay away from Ubshit games like oil into water.
No. It took about 5 minutes of research on the game to know it was going to flop hard. The way he beat around the bush with every interview question, and the fact that all the trailers showed nothing but the same shit for minutes on end made it pretty obvious.
>>701075298 Kids now days have an attention span less than 8 seconds.
Its not hard to see why they wouldnt wade through 8000 pickups, to learn a language just for the sake of "knowing"
But Im with you. Im happy I bought it, I still enjoy 40 odd hours in, and ultimately, not spewing about it. It was a rough start, but they delivered me a space game, with a lovely palette, a fleshed out story line, and a universe to explore.
Sides, its clear they are working on adding features. Will we get the multiplayer (that everyone is so fucking desperate for, sif it would change the core mechanic and somehow make it a brilliant game for them) and we will get new content.....
I dunno.... just doesnt chap my ass as hard as every other butthurt nerd seems to be.
>>701075208 Space is big, empty and boring in real life, yes. But in videogames we have to ability to travel faster than light, teleport, and pretty much design our own universe. There is no reason for space to be boring in a videogame. No Man's Sky could've been amazing. The only thing that makes NMS feel empty and boring, are because the developers fucked up also #procedural shit.
How I see it, is, that many genres have been milked and the formula is pretty much set. Battlefield, COD, MW etc. Same formula and people seem to dig that shit. Every once in a while we get the unique one's like the Metro games and Doom that deviate a bit, but are still simple FPS. Space games, as far as I know, have not reached that stage yet. NMS would've blown the fuck out of everything, if only it holded up to the promises and the trailers etc. NSM could've been that genre-setting game that could define the space-exploration genre in the decades to come. But sadly, no.
From what I've seen from Star Citizen hasn't been much appealing either. It might be in "early" stages, but it is far from impressing.
>>701075909 Which was entirely my point. It shouldnt be, but it is. NMS isnt the only latest and greatest space sim to drop the ball, its just the most hyped.
Essentially though, all of the space sims suffer the same fate. All well and good while your dogfighting some little craft, or up in a mass battle...... but outside of that........ trade, communication, discovery, these are things that just dont appeal and hold lasting joy for a lot of people.
>>701076086 Yes thats the way to solve preordering is to through the whole world into a economical disaster, throwing everything out of wack and crippling the economy for years to come, Great idea fuckwit.
>>701076200 While it may be true that no matter what choices you make, it still leads towards the same story endings, the choices you make change the way in game characters view your own character, what advantages or disadvantages you get.
I mean, it is in their name that they're "telling a tale" you just change the outcomes of some aspects of that tale. It's not like the Fallout 4 "To beat the game you either have to kill your son, or nuke bosten" bullshit that was leaked.
>>701076081 And I feel it was explained well enough within reason that It aint a multiplayer game.
Even if it wasn't explained in full that its a sharded / lobby style system, as opposed to one persistent universe everyone is on.
Could I see him fudging stuff enough to get by on the the shard/local multiplayer, plus hoping it would be a week or two before anyone actually "caught" up to each other? Yeah, totes.
Do I think he expressly lied? Not particularly. I mean, not in anyway that was majorly damaging to the game, There are just as many instances of him saying " its a single player game first foremost " versus " you can play with your friends "
Ultimately, it was the hype that failed the game. Is it our fault that corporations, and people with vested interested saw and heard only the very best cherry picked things from the game? No, its not. Its hype machine that caused the disappointment.
It could of had a better start. And (for some god unknown reason) it would of been a lot better for them if the shard/lobby would be fixed, but ultimately, did it deliver?
Its a space game, with a universe contained within, with a story, that I can go to in and out of anywhere I want. Thats 60 bucks, and five years work right there.
Im okay with it. But I dont suffer from ADD, I dont feel multiplayer would of changed the game at all, and I dont feel its missing any features that wont be addressed in a patch or two soon.
>>701076534 I don't know, a completely linear story with non-choices that change a couple of lines of dialogue doesn't seem to provide choices that matter. They're more like choices that literally don't matter at all.
I was kind of hyped for the game. And since was the only game Ive been hyped for a while I felt really shitty when it didnt live up to "my expectation" (I want expecting to DO EVERYTHING, but damn I just wanted to explore an unknow universe). Anyway I never preorder and keep telling people to never do it, you are giving money to the compay before they actually deliver the product.
dogshit series, forgot what made it worthwhile (assasinations in the first game, and only first game) immediately and became a stale reinvention of itself each time getting further and further away from the core gameplay that made it popular. now there's pirate ships or something, wtf.
>>701076768 i agree, the only people butthurt atm are the ones with unrealistic expectations, i was hyped for the game before the hypetrain caught on, purposely avoided all hype cancer sources, and i now have a game i can enjoy
>>701077065 Good for you man, its fine that you like the game but there are alot of people that think the game was going to be much better seeing as Shuan hyped the shit out of it. But like i said its fine, i just feel sorry for your wallet.
>>701077190 Well, if they marketed the games as that, I'd say they were trustworthy. But they sold their games as having meaningful choices, which implies some kind of branching-path interactive fiction, so I'm going to have to say they've been deceptive in marketing their games.
>>701064985 I got the game the day of release, but I've got the hook up. Having this game for free makes it even better because I never have to worry about buyers remorse. As for the hype; yeah I was excited for this game and if you knew me, you'd also know that it's impossible for me to actually get excited about anything. It's an exploration game, it's a game where some things are going to feel repetitive, but it's like jam sessions when you're super baked. All the elements are there, the tools might improve the more you do it, but it's going to be a different result every time. You just have to know how to enjoy an exploration game not suck it dry like you would a FPS. It'd be like only playing the main story in an RPG instead of doing sidequests, exploring, really immersing yourself in the game. >TL;DR If you got the game the day of release and payed the $60, but you actually enjoy the game then don't worry about what some neckbeards or normies on the Internet have to say.
In reality, I don't think it's a 60 dollar game with how it is now. Do I regret buying it, though? Nope. I enjoy the game a lot. It sucks that so many people hate it or whatever, but I can see why some do. It's the full on retards that hate on it so they seem cool over the internet that irk me.
all these nerds, MUH 60 DOLLARS. Yet, you see the same nerds drop 1500 dollars into a graphics card every six months, for that extra little bit of overhead, or some stupid amount on a subscription fee to a wanker game monthly.
But because its a bandwagon to jump on, and they chucked in their 60, its suddenly, FUCKIN CUUUUUNTS, FUCKIN LIED, FUCKIN TOOK ME CASH.
Is it great that people are feeling that way? No. But ultimately, will it be forgotten when the NEXT title that comes along that over promises and underdelivers. You betcha.
And it will probably be the same dickheads that fall for the next trap anyway, whaddayado?
Naw. After the bullshit that was Fallout 4 and its' shitty EA-esqe season pass, Bethesda is out.
"Hey, let's make the game an Action Shooter instead of an Action Shooter RPG cause more people will buy it or whatever. Oh, and then, let's charge them money for DLCs that they've already played in other games and then some shit they don't even want!".
And the season pass has 33% Positive reviews on steam. Fuck Bethesda after that nonesense. Methinks I'll be pirating the Skyrim Remake.
>>701064985 I got burned by Treyarch, Black Oops 3. It was pure cancer. Never doing that shit again. Aside from the game plays like shit, half the multiplayer characters are bitches. One is even gender ambiguous. The totally SJWed it the fuck out. Never again.
That in of itself removes Bethesda from the list. Also the game breaking bugs. My first Skyrim savegame is filled with broken questlines that go nowhere. The game is 5 years old now, has graphics mods if you so desire. To remake their most recent entry in the series is a fucking joke beyond reason.
>>701072409 He only explained what he would've done, and I wasn't as complex as you seem to think. But it seems to be too "technical" for a basic bitch such as yourself. In the real world being an adult thst can't properly explain an idea and not knowing shit is not cool. It's what it's like being a wagecuck at McHereforever. Like Obama said, not knowing what you're talking about isn't cool. Remember, stay in school kids.
>>701078772 Before the auction house was taken away because they figured out that making money isnt worth it when you piss off your fans. But you are right they did fix their mistakes so i could see them being on my list, i just dont preorder games is all.
Since the new generation of consoles came out, Bloodborne aside, what 1 single game has been released that's been positively received by users, for any platform? I can't think of any. People have turned into such whinging entitled little fucktards. I blame the millenials.
>>701079247 I think everyone knew it was going to be repetitive generation the point was they'd have shit to break it up. You know with that thing, what's it called? Oh yeah "gameplay" That's the thing it's missing.
>>701078728 That doesn't make it a bad game. That just means you don't like it.
What defines if the game is good or bad is the quality of the game, the content of the game, and just the quality of various things in the game.
As it stands, I'd say it's a bad game. Simply because of how broken it was on start, how much it didn't match up to what the developers had said, and then just how much content it feels like it's missing. What they have is pretty solid. The problem is that there's a lot missing that would connect a lot of the loose ends.
That makes it a bad game. Not your retarded opinion.
>See this come out >I know exactly what this is and how monotonous its going to be >Watch the hype with a knowing smile >Laugh as everyone wastes their money then complains
I'm still laughing. Watching all you faggots fall for the hype again and again is almost as fun as actually playing games. Its like watching the dog chase after a ball when you only pretended to throw it. Then it comes back all expectant because it figured out your game, then you do it again and it falls for the same shit.
>>701078925 No it's not. It's some kind of a half-assed trifecta brew between Minecraft, Space Engineers and Rust. And it does NONE of them very well.
The inter-system and inter-stellar bodies and anomalies are non-existent (i.e. neutron stars, pulars, nebulae, cloud/particle bodies, etc) and the planets are just completely empty except for ruins loosely monitored by some ambiguous all-seeing body.
This game sold itself on three things.
>Exploration Alright. Cool. That's fun. But it's exploration without substance. As much as it pains me to say this, even Fallout 4 gets fucking exploration correct. They reward you at the end of a dungeon with loot or a legendary boss providing loot, or a unique weapon/item tucked away in some chest (glowing sea).
>Customize your spaceship This is nothing new. And it isn't even that customizeable. As old as Freelancer is, it had more customization options (mechanically) than this game released in 2016 does.
>No loading screens This is not a revolutionary feature. And to be honest, I'd personally rather see a solar system and planets more fleshed out and full of content WITH loading screens than what exists now: largely empty planets and solar systems.
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