WE'RE PLAYING FINAL FANTASY 1.
>dubs make all the decisions.
>please only put decisions that at least make some sense.
>forgive me if I'm a little slow.
Class (fighter, black belt, white mage, black mage, thief or red mage) and name (no more then four letters) for the first fighter?
That's all folks
What're we buying for armor?
Absorb is the number that is matched against the Damage dealt from a foe, thereby giving the total amount of Hit Points lost. Note that more absorb than Damage dealt will result in a 1 Hit Point loss. Evade % on a
piece of Armor indicates the DROP in the character's Evade % and not a bonus.
Therefore we should go with wooden armor. Has the best beginning benefits
I didn't do the wooden armor part though.
Does Blue or Rutu learn any black magic?
FIRE and LIT will be bad choices because they only work on one guy, and for over
99% of battles, a Red Mage's regular attack will be far more powerful than a
casting of FIRE or LIT. However, there is ONE MONSTER in the ENTIRE game, that
you MIGHT want FIRE for. Muck will take one damage from an attack (except
critical hit), but will be knocked out by FIRE. However, I don't feel buying
FIRE is worth it for the one place this monster pops up. SLEP or LOCK would be
better choices than FIRE. The Black Mage has very low fighting damage, so FIRE
and LIT will be very useful for the beginning of the game, and even toward the
middle of the game when you don't want to waste a L3 Magic Point on just one
guy. SLEP or LOCK are both OK choices, but neither are really that great
Both Blue and Rutu now know FIRE.
One more spell can be learned with our money.
Here are the light spells.
CURE will always be useful, even later in the game. For now, it works
just like a HEAL potion, but you don't have to spend money to use it. Later in
the game, you will notice that even 99 HEAL potions will quickly wear thin, so
CURE will be a good supplement to potions. For the White Mage, you should have
HARM, which will ALWAYS be useful for pesky undead monsters, plus this gives the
White Mage a gateway to actually mount a good offense sometimes. I suggest
getting FOG instead of RUSE, as most of the time, enemies will hit you no matter
what, and you will need defense rather than evade. Plus, RUSE only works on the
caster, and a more useful spell, INVS, will appear in Level 2, which will have
the same effect, but on any character. On the other hand, a spell like FOG will
not appear until L7 Magic (FOG2), and that will not be for a long time.
However, if you combine RUSE and INVS against a Giant from Power Peninsula, with
about 8-10 layers of RUSE/INVS, you will be almost impossible to hit. It's a
tough decision, but it's your choice. For the Red Mage, CURE will be a definite
choice without second thought. I suggest FOG, as the Red Mage cannot learn RUSE
until the class change, when it will be obsolete anyway
Blue now knows cure.
One final provision for the long journey ahead?
With one single tent we're on our way.
Also, this is taking too long.
4 and 7 now decide what we do.
Now we have to wait.
Post pics. I wanna feel like I matter.
Doing what this guy said.
We killed some imps.
Fuck you that's not happening.
Smdh is almost dead, will CURE him shortly.
Hutu's on the verge of death, last CURE goes to him.
Alright, cure's are gone, and that anon's request is exhausted. We're back in town, anyone want anything? We can also stop at the inn to replenish all health.
Everyone levels up to level 2.
Gonna buy nunchuks for the filthy Nig.
Now going to fight Garland. Will post pic outside temple.
Currently saving with the Tent.
Sorry, forgot to crop pic.
Here we are, across the bridge.
Here to inform you that Smdh has died.
Here to inform you that Blue has also died like a fucking fag.
Here to also inform you that Hutu got fucking REKT.
This is not going well.
Here to inform you we're in the worst situation possible.
Running isn't very easy when you're holding your intestines in one hand and three corpses in the other.
Everyone's ded. :^(