Halo was always the superior game when compared to Call Of Duty.
I think halo required the most skill out of console fps games
It required more than just twitch reaction unlike cod where you won a scuffle by pulling the trigger first
Halo had another dimension of combat where you could jump. This coupled with the fact you had to keep consistent accuracy and firepower on an enemy since it took more than two shots to kill meant you needed to do a lot more that click your trigger first
Quads dont lie
BUT you are a cuck for liking Halo
I wrote a paper about this when I was in high school, the teacher loved it
Longer combat means more required strategy because to sustain your advantage you have to ensure you aren't giving it over to your opponent
The shorter the combat, the more the win is based on initial advantage (surprising the enemy)
At the same time though, in a game where actual combat is incredibly short, more weight SHOULD be pressed upon the situation leading up to the fight - Making sure that you have the advantage on your opponent by way of territory or positioning instead of relying solely on speed.
This is why games like Call of Faggotry are garbage. They put all of the focus on the immediate gratification of killing your opponent in quickly droves and none of it on actual tactical thinking, which leads to highly unrealistic, suicidal rushing gameplay.
Halo is just as bad in this regard because it takes it to the other extreme, making everyone far too hardy to easily kill, and requiring that your gunplay becomes something more akin to ranged wrestling.
That being said its hard to find balance between the two extremes. I feel the closest to that middle ground is gears of war. The meta in those games went to shit and ended up with people cover hopping until they could get close enough to get a 1 shot kill with a shotgun
Sounds pretty realistic actually.
From my experience with another game, Insurgency actually has a decent amount of balance between the two. Run blindly around the map like a retard = get shot to death. You can take all of maybe 2 shots if you carry armour on you, but it still allows for quick resolution in all but the most harrowing situations.
don't use the word twitch when talking about CoD, it wasn't twitch, it was who could spam the most bullets into legs or toes...CS is a "twitch shooter", or UT, SoF2, Quake, the games where both movement and aiming were important, knowledge of amp respawn timing etc.. now its just spray n pray...fuck me, i never realised how much of a nerd i am..well, back to dark souls :P
Never played it, it seemed like 4chan started to lose interest when I was coming around to buying it so it never happened.
When it comes down to it, halo is probably my favorite fps even though I haven't touched it in years. I liked the prolonged combat and how you could fuck with other players with your movement. Things like strafing left and right rapidly to mess with their aim was great. Or when you anticipate their movement correctly and punish them with a frag. The combat in the games was very rewarding, loved it
>fuck me, i never realised how much of a nerd i am
Nothing wrong with forming an opinion over your hobby. I dont care what people tell me in public, I like videogames and i like going into in depth discussions over them
Maybe passively. More just expressing my general disdain for overly complicated gameplay that's more subtle movements of the avatar or mouse. Same reason I don't like CS:GO, actually